Witchwood bark: Difference between revisions

No change in size ,  18:52, 25 October 2021
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fixed a mistake, checked code to confirm
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
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{{name|capitalize}} is an early game healing item that is harvested (using the [[Harvestry]] skill) from ripe {{favilink|witchwood tree|plural}}, which have red bark instead of brown. They are also sold by {{favilink|Apothecary|plural}}.
{{name|capitalize}} is an early game healing item that is harvested (using the [[Harvestry]] skill) from ripe {{favilink|witchwood tree|plural}}, which have red bark instead of brown. They are also sold by {{favilink|Apothecary|plural}}.


Consuming one will instantly heal the user by {{Heart}}{{dice tooltip|1d16+24}} HP. However, if the strength of [[Confused|Confusion]] (1d8) is greater than the consumer's [[MA]] * (Amount eaten in a row) * 3, the creature will be inflicted with [[Confused]] for {{dice tooltip|5d3}} turns. "In a row" in this case refers to the number of {{name|plural}} which are eaten within 15 turns of each other. <ref>XRL.World.Parts.ConfuseOnEat</ref>
Consuming one will instantly heal the user by {{Heart}}{{dice tooltip|1d16+24}} HP. However, if the strength of [[Confused|Confusion]] (1d8) is greater than the consumer's [[MA]] - (Amount eaten in a row) * 3, the creature will be inflicted with [[Confused]] for {{dice tooltip|5d3}} turns. "In a row" in this case refers to the number of {{name|plural}} which are eaten within 15 turns of each other. <ref>XRL.World.Parts.ConfuseOnEat</ref>


==Tips==
==Tips==
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