World map: Difference between revisions

408 bytes added ,  16:31, 10 November 2019
→‎Overview: Distinction between Terrain (overworld tile type) and Biome (fungal, tarry, slime)
(Ported over content I previously contributed to the Fandom "World Map" article)
(→‎Overview: Distinction between Terrain (overworld tile type) and Biome (fungal, tarry, slime))
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Additional locations, such as villages (including your starting [[village]]), ruins, [[Historical Site|historical sites]], lairs, and many other places, are randomly generated and different every playthrough.
Additional locations, such as villages (including your starting [[village]]), ruins, [[Historical Site|historical sites]], lairs, and many other places, are randomly generated and different every playthrough.
=== [[:Category:Terrain|Terrain]] ===
The areas of the map covered by each terrain, such as the salt dunes, or the jungles, are always consistent. This can help you determine your approximate location by checking your current terrain against the world map, even when lost.


=== [[:Category:Biomes|Biomes]] ===
=== [[:Category:Biomes|Biomes]] ===
The areas of the map covered by each biome, such as the salt dunes, or the jungles, are always consistent. This can help you determine your approximate location by checking your current biome against the world map, even when lost.
On a smaller scale of terrain, there are several randomly generated biomes that each screen can be affected by. The standard terrain will be slightly altered, be it by being covered in {{favilink|asphalt}} or {{favilink|slime}}, or have a {{favilink|qudzu}} outbreak. At the greatest concentration of such biomes, there are often rare items or liquids to be found.


=== [[Underground|Caves]] ===
=== [[Underground|Caves]] ===