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(a note about how Z-level affects zone tier) |
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==World Tier== | ==World Tier== | ||
Each overworld terrain tile has a specific [[Tier]] associated with it, as shown in the numeric map overlay below. In general, a tier represents the minimum level in that terrain. The surface zone tiers range from 0 to 5. For a Tier 0 terrain, it is expected for level 1-5 creatures to roam around freely. For Tier 1, 5-10, etc. This is not a hard limit, so creatures outside of these tier values are able to appear, though will generally appear at a much lower frequency. | |||
As you descend downward into into the strata beneath the surface, zone tier increases by 1 per five levels downward, to a maximum of 8. So, for example, if you enter a {{favilink|Ruins}} biome (Tier 3) and descend to level 13, the area you are in will be a Tier 5 area. | |||
Apart from Tier being a difficulty indicator, it also is used to generate the location of {{favilink|Kindrish}}, which is always in a terrain with tier 4-5. | |||
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[[File:Joppaworld with tiers2.png|1200px|alt=An image of the world map, with each tier's number found laid on top of the respective terrain.]] | [[File:Joppaworld with tiers2.png|1200px|alt=An image of the world map, with each tier's number found laid on top of the respective terrain.]] | ||
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===Pure Text Version=== | ===Pure Text Version=== | ||
These tiers can be found looking in <code>Test.txt</code>, titled "JoppaWorld_ZoneTier". | These tiers can be found looking in <code>Test.txt</code>, titled "JoppaWorld_ZoneTier". |