Zone tier: Difference between revisions

101 bytes added ,  17:10, 27 December 2020
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add cybernetics rack
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Some examples of things that are influenced by '''regional zone tier''':
Some examples of things that are influenced by '''regional zone tier''':
* The generation of [[relic]] items.
* The generation of [[relic]] items.
* Turret generation of {{favilink|dynamic turret tinker|plural}}<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=TurretTinker}}
* Turret generation of {{favilink|dynamic turret tinker|plural}}.<ref><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class=TurretTinker}}
* The contents of {{favilink|cybernetics rack|plural}}.<ref><code>PopulationTables.xml</code></ref>
* The XP reward for visiting a new [[historic site]] if you have a quest to visit that site (250 * regional zone tier){{Code Reference|namespace=HistoryKit|class=HistoricEvent|method=AddQuestsForRegion}}
* The XP reward for visiting a new [[historic site]] if you have a quest to visit that site (250 * regional zone tier){{Code Reference|namespace=HistoryKit|class=HistoricEvent|method=AddQuestsForRegion}}
* Legendary/merchant lairs, including procedurally generated creatures and legendary merchant stock{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddLairAt}}
* Legendary/merchant lairs, including procedurally generated creatures and legendary merchant stock{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddLairAt}}