8,290
edits
m (add cybernetics rack) |
m (marked fixed but this behavior is still true, so removing the supposition that it might be a bug.) |
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* <code>XRL.World.WorldBuilders.JoppaWorldBuilder.getLocationOfTier(int, int)</code> | * <code>XRL.World.WorldBuilders.JoppaWorldBuilder.getLocationOfTier(int, int)</code> | ||
* <code>XRL.World.WorldBuilders.JoppaWorldBuilder.getLocationWithinNFromTerrainTypeTier()</code> | * <code>XRL.World.WorldBuilders.JoppaWorldBuilder.getLocationWithinNFromTerrainTypeTier()</code> | ||
* <code>XRL.World.Zone.NewTier</code>: This is one of the most widely used for "static zone tier" and is the only method that takes z-level into account. It has peculiar logic for calculating below-ground tiers, which completely ignores the surface tier at strata 6 and below. | * <code>XRL.World.Zone.NewTier</code>: This is one of the most widely used for "static zone tier" and is the only method that takes z-level into account. It has peculiar logic for calculating below-ground tiers, which completely ignores the surface tier at strata 6 and below. | ||
* <code>XRL.ZoneTemplateNode.VariableReplace()</code> | * <code>XRL.ZoneTemplateNode.VariableReplace()</code> | ||
[[Category:Mechanics]][[Category:World]] | [[Category:Mechanics]][[Category:World]] |