Flaming Ray: Difference between revisions

224 bytes added ,  04:13, 3 October 2020
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| id = FlamingHands
| id = FlamingHands
| code = bh
| code = bh
| desc = You emit a ray of flame from your hands.
| desc = You emit a ray of flame from your (variant dependent)


Emits a 9-square ray of flame in the direction of your choice.\nDamage: &C(level based)&y\nCooldown: 10 rounds
Emits a 9-square ray of flame in the direction of your choice.\nDamage: &C(level based)&y\nCooldown: 10 rounds
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| realitydistort =no
| realitydistort =no
}}
}}
'''Flaming Ray''' is a physical mutation that grants the {{Favilink|ghostly flames}} natural body equipment on the limb of your choosing, allowing you to emit a flaming ray from that limb. On character creation, the player can {{Qud text|&WC&yustomize}} to select between the Hands, Feet, and Face.  
'''Flaming Ray''' is a physical mutation that grants the {{Favilink|ghostly flames}} natural body equipment on the limb of your choosing, allowing you to emit a ''flaming ray'' from that limb. On character creation, the player can {{Qud text|&WC&yustomize}} to select between the Hands, Feet, and Face, designating which limb the {{Favilink|ghostly flames}} will be located on.  


Hitting a creature with a flaming ray deals [[Damage Type#Heat|Heat damage]] and forces a [[Temperature]] change of 310 + 25 * (Mutation Level). If the user hits a target with a melee attack instead, they will change the target's temperature by (2 * Mutation level)d8 degrees. This attack does not need to penetrate, and does not need to be made by the limb Flaming Ray is located on.
Hitting a creature with a flaming ray deals [[Damage Type#Heat|Heat damage]] and forces a [[Temperature]] change dependent on the mutation level. Creatures with Flaming Ray will also increase their targets temperature when making melee attacks; the attack does not need to penetrate and does not need to be made by the limb Flaming Ray is located on for the temperature change to occur.


Flaming Ray allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb Flaming Ray is located on will result in losing the mutation's abilities until the limb is restored.
Flaming Ray allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb Flaming Ray is located on will result in losing the mutation's abilities until the limb is restored.
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|{{Heart}}{{dice tooltip|1d4+1}}
|{{Heart}}{{dice tooltip|1d4+1}}
|{{T|335}}
|{{T|335}}
|{{dice tooltip|2d8}}
|{{dice tooltip|2d8}}°
|-
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|2
|2
|{{Heart}}{{dice tooltip|2d4+1}}
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|{{T|360}}
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|3
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|{{dice tooltip|6d8}}
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|4
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|{{T|410}}
|{{T|410}}
|{{dice tooltip|8d8}}
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|5
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|{{dice tooltip|10d8}}
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|7
|{{Heart}}{{dice tooltip|7d4+1}}
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|{{T|485}}
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|{{dice tooltip|14d8}}
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|8
|{{Heart}}{{dice tooltip|8d4+1}}
|{{Heart}}{{dice tooltip|8d4+1}}
|{{T|510}}
|{{T|510}}
|{{dice tooltip|16d8}}
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|9
|{{Heart}}{{dice tooltip|9d4+1}}
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|{{T|535}}
|{{T|535}}
|{{dice tooltip|18d8}}
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|10
|{{Heart}}{{dice tooltip|10d4+1}}
|{{Heart}}{{dice tooltip|10d4+1}}
|{{T|560}}
|{{T|560}}
|{{dice tooltip|20d8}}
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|11
|{{Heart}}{{dice tooltip|11d4+1}}
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|{{T|585}}
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|{{Heart}}{{dice tooltip|12d4+1}}
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|{{T|610}}
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|{{dice tooltip|24d8}}
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|{{Heart}}{{dice tooltip|13d4+1}}
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|{{T|635}}
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|{{dice tooltip|26d8}}
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|{{Heart}}{{dice tooltip|14d4+1}}
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|{{dice tooltip|28d8}}
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|{{Heart}}{{dice tooltip|15d4+1}}
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|{{T|685}}
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|{{dice tooltip|30d8}}
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|{{Heart}}{{dice tooltip|16d4+1}}
|{{Heart}}{{dice tooltip|16d4+1}}
|{{T|710}}
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|{{Heart}}{{dice tooltip|17d4+1}}
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|{{dice tooltip|34d8}}
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|{{Heart}}{{dice tooltip|18d4+1}}
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|{{T|760}}
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|{{dice tooltip|36d8}}
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|{{Heart}}{{dice tooltip|19d4+1}}
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|{{Heart}}{{dice tooltip|21d4+1}}
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|{{T|835}}
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|{{dice tooltip|42d8}}
|{{dice tooltip|42d8}}°
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|22
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|{{Heart}}{{dice tooltip|22d4+1}}
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|{{Heart}}{{dice tooltip|23d4+1}}
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|{{Heart}}{{dice tooltip|24d4+1}}
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|{{T|910}}
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|{{dice tooltip|48d8}}
|{{dice tooltip|48d8}}°
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|25
|{{Heart}}{{dice tooltip|25d4+1}}
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|26
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|{{Heart}}{{dice tooltip|26d4+1}}
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|{{Heart}}{{dice tooltip|27d4+1}}
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|{{T|985}}
|{{T|985}}
|{{dice tooltip|54d8}}
|{{dice tooltip|54d8}}°
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|{{Heart}}{{dice tooltip|28d4+1}}
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|{{T|1010}}
|{{dice tooltip|56d8}}
|{{dice tooltip|56d8}}°
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|{{Heart}}{{dice tooltip|29d4+1}}
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|{{dice tooltip|58d8}}
|{{dice tooltip|58d8}}°
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|30
|30
|{{Heart}}{{dice tooltip|30d4+1}}
|{{Heart}}{{dice tooltip|30d4+1}}
|{{T|1060}}
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|{{dice tooltip|60d8}}
|{{dice tooltip|60d8}}°
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{| class="wikitable"
{| class="wikitable"
! Damage
! Damage
| <div style="display:inline-block;font-size:130%;color:#009403;"></div>
| <div style="display:inline-block;font-size:130%;color:#009403;">
'''(Level)d4 + 1'''
</div>
|-
|-
! Temperature Change
! Temperature Change
| <div style="display:inline-block;font-size:130%;color:#009403;"></div>
| <div style="display:inline-block;font-size:130%;color:#009403;">
'''310° + (25° * Level)'''
</div>
|-
|-
! Melee Temperature Change
! Melee Temperature Change
| <div style="display:inline-block;font-size:130%;color:#009403;"></div>
| <div style="display:inline-block;font-size:130%;color:#009403;">
'''(Level)d8°'''
</div>
|}
|}