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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|gaslight|{{(}}gaslight{{)}}}} flyssa}} | | title = {{Qud text|{{Qud shader|gaslight|{{(}}gaslight{{)}}}} flyssa}} | ||
| image = | | image = gaslight flyssa.png | ||
| overrideimages = {{altimage start}}{{altimage | gaslight flyssa identified.png | type = identified}}{{altimage | gaslight flyssa unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 9 | | pv = 9 | ||
| maxpv = 9 | | maxpv = 9 | ||
Line 10: | Line 10: | ||
| unpowereddamage = 1d2 | | unpowereddamage = 1d2 | ||
| weight = 5 | | weight = 5 | ||
| featureweightinfo = yes | |||
| commerce = 120 | | commerce = 120 | ||
| weaponskill = {{SkillID to name|LongBlades}} | | weaponskill = {{SkillID to name|LongBlades}} | ||
| lightradius = | | lightradius = 4 | ||
| energycellrequired = yes | | energycellrequired = yes | ||
| chargeused = 100 | | chargeused = 100 | ||
Line 22: | Line 23: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &W | |||
| tilecolors = Wg | |||
| renderstr = \ | | renderstr = \ | ||
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Gaslight Sword}} | | dynamictable = {{Dynamic object|Items|Gaslight Sword}} </br>{{Dynamic object|MeleeWeapons|Gaslight Sword}} | ||
| unidentifiedimage = gaslight flyssa unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = sword | |||
| supportedmods = WeaponMods,CommonMods,ElectronicsMods | |||
| desc = This wood-gripped hilt emits a long and narrow beam of pale green light, whose intensity is such that it may cut away steel. | | desc = This wood-gripped hilt emits a long and narrow beam of pale green light, whose intensity is such that it may cut away steel. | ||
{{Qud shader|rules|{{(}}Weapon Class: Long Blades (increased penetration on critical hit){{)}}}} | |||
| categories = Long Blades | | categories = Long Blades | ||
| gameversion = 2.0.203.20 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
When powered, this weapon has [[PV]] {{PV}}9 and ignores the wielder's [[Strength]] modifier. This makes it particularly useful to low-strength characters, because achieving {{PV}}9 with a typical weapon would normally require a strength of 26 or greater. | When powered, this weapon has [[PV]] {{PV}}9 and ignores the wielder's [[Strength]] modifier. This makes it particularly useful to low-strength characters, because achieving {{PV}}9 with a typical weapon would normally require a strength of 26 or greater. | ||
A {{name}} also acts as a weak [[light source]] that provides light in a radius of 2. | |||
{{Weapon Navbox}} | {{Weapon Navbox}} | ||
[[Category:Light Sources]] |