Glitter dust: Difference between revisions
Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2
imported>Trashmonks |
imported>Trashmonks |
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| id = GlitterGas | | id = GlitterGas | ||
| colorstr = &m^C | | colorstr = &m^C | ||
| tilecolors = m | |||
| renderstr = ▓ | | renderstr = ▓ | ||
| inheritingfrom = Gas | | inheritingfrom = Gas | ||
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| desc = Minuscule hexagons of crushed glass, insect parts, and polyester film twinkle in the air like the ionized helium of star dust. | | desc = Minuscule hexagons of crushed glass, insect parts, and polyester film twinkle in the air like the ionized helium of star dust. | ||
| categories = Gases | | categories = Gases | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.69 | ||
}} | }} | ||
<!-- END QBE -->{{name}} is a gas effect that can refract light-based projectiles and effects. Each tile of glitter dust has a percent chance equal to its density to refract incoming light-based projectiles and effects. If the gas density is 100 or greater, it refracts without fail. | <!-- END QBE -->{{name}} is a gas effect that can refract light-based projectiles and effects. Each tile of glitter dust has a percent chance equal to its density to refract incoming light-based projectiles and effects. If the gas density is 100 or greater, it refracts without fail. |