Glitter dust: Difference between revisions

17 bytes added ,  19:44, 13 February 2021
Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.53 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
Line 7: Line 7:
| id = GlitterGas
| id = GlitterGas
| colorstr = &m^C
| colorstr = &m^C
| tilecolors = m
| renderstr = ▓
| renderstr = ▓
| inheritingfrom = Gas
| inheritingfrom = Gas
Line 12: Line 13:
| desc = Minuscule hexagons of crushed glass, insect parts, and polyester film twinkle in the air like the ionized helium of star dust.
| desc = Minuscule hexagons of crushed glass, insect parts, and polyester film twinkle in the air like the ionized helium of star dust.
| categories = Gases
| categories = Gases
| gameversion = 2.0.201.53
| gameversion = 2.0.201.69
}}
}}
<!-- END QBE -->{{name}} is a gas effect that can refract light-based projectiles and effects. Each tile of glitter dust has a percent chance equal to its density to refract incoming light-based projectiles and effects. If the gas density is 100 or greater, it refracts without fail.
<!-- END QBE -->{{name}} is a gas effect that can refract light-based projectiles and effects. Each tile of glitter dust has a percent chance equal to its density to refract incoming light-based projectiles and effects. If the gas density is 100 or greater, it refracts without fail.
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