Heirlooms of Qud: Difference between revisions

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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|W|Heirlooms of Qud}}}}
| title = {{Qud text|{{Qud shader|W|Heirlooms of Qud}}}}
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{{name}} documents the types of items preferred by each [[faction]] as heirlooms.
{{name}} documents the types of items preferred by each [[faction]] as heirlooms.


During [[The Earl of Omonporch]] quest, at [[The First Council of Omonporch]], the player may have an opportunity to obtain one of these items.
During [[The Earl of Omonporch]] quest, at [[The First Council of Omonporch]], the player may have an opportunity to obtain one of these items.{{Code Reference|class=SpindleNegotiation}}


== Faction Heirlooms ==
== Faction Heirlooms ==
The possible types of faction heirloom for each faction are:
The heirloom type for each faction is chosen randomly during each individual playthrough. Each heirloom type has an equal chance of being chosen for a faction.{{Code Reference|namespace=XRL.World|class=Faction|name=Faction}}


* swords
The full list of heirloom types, along with the chance to get a specific item within each heirloom type, are as follows:{{Code Reference|namespace=XRL.World|class=Items}}<ref><code>PopulationTables.xml</code></ref>
* daggers
* axes
* cudgels
* pistols
* rifles
* shields
* helms
* gloves
* shoes
* chest pieces
* bracelets
* cloaks


A faction heirloom will:
{| class="wikitable"
! Heirloom Type
! Possible Items
! Item Chance
|-
| rowspan="4" | swords
| {{favilink|fullerite long sword}}
| 25%
|-
| {{favilink|two-handed fullerite long sword}}
| 25%
|-
| {{favilink|crysteel long sword}}
| 25%
|-
| {{favilink|crysteel great sword}}
| 25%
|-
| rowspan="3" | daggers
| {{favilink|fullerite dagger}}
| 25%
|-
| {{favilink|fullerite short sword}}
| 25%
|-
| {{favilink|crysteel dagger}}
| 50%
|-
| rowspan="4" | axes
| {{favilink|fullerite battle axe}}
| 25%
|-
| {{favilink|fullerite two-handed axe}}
| 25%
|-
| {{favilink|crysteel battle axe}}
| 25%
|-
| {{favilink|crysteel halberd}}
| 25%
|-
| rowspan="4" | cudgels
| {{favilink|fullerite maul}}
| 25%
|-
| {{favilink|two-handed fullerite maul}}
| 25%
|-
| {{favilink|crysteel mace}}
| 25%
|-
| {{favilink|crysteel warhammer}}
| 25%
|-
| rowspan="2" | pistols
| {{favilink|overloaded laser pistol}}
| 50%
|-
| {{favilink|blood-gradient hand vacuum}}
| 50%
|-
| rowspan="6" | rifles
| {{favilink|chain laser}}
| 18.33%
|-
| {{favilink|eigenrifle}}
| 18.33%
|-
| {{favilink|linear cannon}}
| 18.33%
|-
| {{favilink|freeze ray}}
| 18.33%
|-
| {{favilink|turbow}}
| 18.33%
|-
| {{favilink|hypertractor}}
| 8.33%
|-
| shields
| {{favilink|fullerite aegis}}
| 100%
|-
| rowspan="3" | helms
| {{favilink|fullerite armet}}
| 25%
|-
| {{favilink|ganglionic teleprojector}}
| 25%
|-
| {{favilink|crysteel coronet}}
| 50%
|-
| rowspan="2" | gloves
| {{favilink|fullerite gauntlets}}
| 50%
|-
| {{favilink|crysteel gauntlets}}
| 50%
|-
| rowspan="5" | shoes
| {{favilink|fullerite boots}}
| 47.62%
|-
| {{favilink|crysteel boots}}
| 39.91%
|-
| {{favilink|ninefold boots}}
| 9.98%
|-
| {{favilink|flawless crysteel boots}}
| 2.38%
|-
| {{favilink|zetachrome pumps}}
| 0.12%
|-
| rowspan="4" | chest pieces
| {{favilink|fullerite plate mail}}
| 25%
|-
| {{favilink|fullerite flake armor}}
| 25%
|-
| {{favilink|crysteel shardmail}}
| 25%
|-
| {{favilink|nanoweave vest}}
| 25%
|-
| rowspan="4" | bracelets
| {{favilink|hologram bracelet}}
| 25%
|-
| {{favilink|force bracelet}}
| 25%
|-
| {{favilink|displacer bracelet}}
| 25%
|-
| {{favilink|ontological anchor}}
| 25%
|-
| rowspan="3" | cloaks
| {{favilink|mercurial cloak}}
| 25%
|-
| {{favilink|powered exoskeleton}}
| 25%
|-
| {{favilink|rainboweave cloak}}
| 50%
|}


* be a [[tier]] 5 or 6 item
A faction heirloom will:<ref name="Faction" />
* have a proper name like a [[relic]]
 
* have at least one [[Item Mods|mod]] if any are applicable
* generally be a [[tier]] 5 or 6 item, with a few exceptions.
* be unmoddable
* have a proper name like a [[relic]].
* have a minor [[relic]] enhancement if possible
* have at least one [[Item Mods|mod]] if any are applicable.
* have either a major relic power or a second minor relic enhancement bestowed (50% chance of each) if possible
* be unmoddable by [[Tinkering]].
* have its value increased by 20%, plus 20% per minor relic enhancement , plus 40% for a major relic power
* have a minor [[relic]] enhancement if possible.
* have either a major relic power or a second minor relic enhancement bestowed (50% chance of each) if possible.
* have its value increased by 20%, plus 20% per minor relic enhancement, plus 40% for a major relic power.
 
== References ==
{{As Of Patch|2.0.201.49}}
<references />