Historic site: Difference between revisions

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Typically, the locations of historic sites are discovered by looking at statues that depict sultan lore. They may also be obtained as traded secrets or through similar means. There is always guaranteed to be one statue in the [[zone]] just north of [[Joppa]] that reveals the location of one historic site, even if the player does not choose Joppa as a starting village. Other historic sites must be discovered during normal play.
Typically, the locations of historic sites are discovered by looking at statues that depict sultan lore. They may also be obtained as traded secrets or through similar means. There is always guaranteed to be one statue in the [[zone]] just north of [[Joppa]] that reveals the location of one historic site, even if the player does not choose Joppa as a starting village. Other historic sites must be discovered during normal play.


== World Map Location ==
= World Map Location =


There will always be four randomly generated and randomly located historic sites in each world. Those locations will be placed into specific world tiers, as shown in the [[World_Map#World_Tier|numeric world tier overlay]].{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations|name=AddSultanHistoryLocations}}
Four historic sites will be procedurally generated during [[world generation]] for each playthrough. These historic sites will be placed into random areas of specific difficulty across the world map, as defined by the values shown in the [[World_Map#World_Tier|numeric world tier overlay]].{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations|name=AddSultanHistoryLocations}}
* One historic site for the sultan of period 5 will be located in a tier 0 or tier 1 map location, within 3-8 parasangs of {{favilink|Joppa}}. The location of this site can be revealed by interacting with the sultan shrine one zone north of {{favilink|Joppa}} or the {{favilink|Ruins of Joppa}}.
* A second historic site for the sultan of period 5 will be located in a tier 2 map location.
* A third historic site for the sultan of period 4 will be located in a tier 3 map location.
* A final historic site for the sultan of period 4 will be located in a tier 4 map location.


== Sultan and Sultan Cult ==
* Two historic sites will be associated with the fifth period sultanate:
{{main|Sultan}}
** One will be located in a random tier 0 or tier 1 world map location, within 3-8 parasangs of {{favilink|Joppa}}. The location of this site can be revealed by interacting with the sultan shrine one zone north of {{favilink|Joppa}} or the {{favilink|Ruins of Joppa}}.
{{main|Sultan cult}}
** A second site will be located in a random tier 2 world map location.
Of the four procedurally generated historic sites in each playthrough, two of those sites will always be associated with the period 4 sultan of the current world, and two of those sites will always be associated with the period 5 sultan of the current world.<ref name="AddSultanHistoryLocations" /> Each site will be inhabited by the members of the associated sultan's cult. This means that it is very likely for the player to encounter similar creatures in each pair of two related historic sites.
* Two historic sites will be associated with the fourth period sultanate:
** One will be located in a random tier 3 world map location.
** A second site will be located in a random tier 4 map location.


Each site will be inhabited by the members of the associated [[sultan cult|sultan's cult]]. This means that it is very likely for the player to encounter similar creatures the two related historic sites for the 4th and 5th period sultanates. The sultans from periods 1-3 will not have any historic sites generated for them, but the members of their sultan cults can be encountered in other areas of the world, such as randomly-found cult locations deep underground, or in certain parts of the {{favilink|Tomb of the Eaters}}.
= Rewards =
== Final Floor: Guaranteed Relic and Loot ==
== Final Floor: Guaranteed Relic and Loot ==
Each historic site will have a guaranteed relic chest on its bottom floor. The chest will contain:
Each historic site will have a guaranteed relic chest on its bottom floor. The chest will contain:
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In addition to the relics described above, each individual floor of a historic site that does not already contain a final floor relic or a location-specific relic has a 0.3% chance to contain an additional randomly generated relic.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations}}
In addition to the relics described above, each individual floor of a historic site that does not already contain a final floor relic or a location-specific relic has a 0.3% chance to contain an additional randomly generated relic.{{Code Reference|namespace=XRL.World.WorldBuilders|class=JoppaWorldBuilder|method=AddSultanHistoryLocations}}


== World Map Sprites ==
= World Map Sprites =


The following gallery exhibits each of the possible [[world map]] sprites that can be used by {{name|plural}}. Each sprite can have up to 196 random two-color combinations in game, using all of the [[Visual_Style#Palette|Qud palette]] colors other than orange (O/o) and grey/black (K/k).{{Code Reference|class=SultanRegion|method=FireEvent}} The image galleries below show only a small random sampling of possible colors for each sprite.
The following gallery exhibits each of the possible [[world map]] sprites that can be used by {{name|plural}}. Each sprite can have up to 196 random two-color combinations in game, using all of the [[Visual_Style#Palette|Qud palette]] colors other than orange (O/o) and grey/black (K/k).{{Code Reference|class=SultanRegion|method=FireEvent}} The image galleries below show only a small random sampling of possible colors for each sprite.