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| extra = {{Extra info|carrybonus = 16}} | | extra = {{Extra info|carrybonus = 16}} | ||
| inheritingfrom = BaseCloak | | inheritingfrom = BaseCloak | ||
| dynamictable = {{Dynamic object|Items|Molly Netting}} | |||
| wornon = Back | | wornon = Back | ||
| supportedmods = CloakMods,CommonMods | |||
| desc = An old ropeworking ritual was used to weave a back-worn net of fibrous and supportive straps. | | desc = An old ropeworking ritual was used to weave a back-worn net of fibrous and supportive straps. | ||
{{Qud shader|rules|{{(}}+16% carry capacity{{)}}}} | {{Qud shader|rules|{{(}}+16% carry capacity{{)}}}} | ||
| categories = Cloaks | | categories = Cloaks | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name|caps}} is worn on the back and increases the wearer's [[carry capacity]] by 16%. In addition, it provides 1 {{DV}}[[DV]]. | |||
==Tips== | |||
{{Opinion}} | |||
* A {{name}} can be an extremely valuable piece of equipment for low-[[strength]] characters who otherwise may struggle with carrying all their equipment and any loot they find. However, because it increases carrying capacity by a percentage value, the higher a character's strength already is, the greater a bonus they will get from wearing a {{name}}. | |||
* If you are looking solely to optimize carry capacity, a {{favilink|nylon bodypack}} will begin providing more effective carry capacity than a molly netting at 14 strength (specifically, the break even point is 200 carry capacity). With 13 or less strength, the weight of the bodypack offsets its 4% higher carry capacity bonus, and the netting would provide more effective capacity. If modified to be [[Slender]] and/or [[Willowy]], the bodypack will always provide more effective carry capacity than the netting will, unless you have a strength far below what it's possible to start with. | |||
{{Back Equipment Navbox}} |