Mutations: Difference between revisions

46 bytes added ,  17:18, 8 September 2020
xref innate mutations
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* '''Defects''' can be of both physical and mental and seek to hinder the player.
* '''Defects''' can be of both physical and mental and seek to hinder the player.


It should be noted that, because the developers use the mutation system to handle ''any'' special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic mutations, such as the [[Heightened Smell]] and [[Night Vision]] common to all [[:Category:Snapjaws (faction)|Snapjaws]].
It should be noted that, because the mutation system is used to handle ''any'' special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic mutations, such as the [[Heightened Smell]] and [[Night Vision]] common to all [[:Category:Snapjaws (faction)|Snapjaws]]. For a list of these, see [[:Category:Innate mutations]].


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