8,290
edits
(add missing info callout) |
mNo edit summary |
||
Line 10: | Line 10: | ||
* '''Defects''' can be of both physical and mental and seek to hinder the player. | * '''Defects''' can be of both physical and mental and seek to hinder the player. | ||
It should be noted that, because the mutation system is used to handle ''any'' special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic mutations, such as the [[Heightened Smell]] and [[Night Vision]] common to all [[:Category:Snapjaws (faction)|Snapjaws]]. These mutations are not available to be selected during character creation (though in some cases, they can be obtained during gameplay through cooking | It should be noted that, because the mutation system is used to handle ''any'' special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic mutations, such as the [[Heightened Smell]] and [[Night Vision]] common to all [[:Category:Snapjaws (faction)|Snapjaws]]. These mutations are not available to be selected during character creation (though in some cases, they can be obtained during gameplay through [[cooking effects]] or other means). For a list of these, see [[:Category:Innate mutations]]. | ||
__TOC__ | __TOC__ |