Parabolic muscular subroutine: Difference between revisions
Parabolic muscular subroutine (view source)
Revision as of 18:03, 27 July 2020
, 18:03, 27 July 2020Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2
imported>Trashmonks (Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
imported>Trashmonks |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{As Of Patch|2.0.200. | {{As Of Patch|2.0.200.80}} | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|parabolic muscular subroutine}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}parabolic muscular subroutine{{)}}}}}} | ||
| image = parabolic muscular subroutine.png | | image = parabolic muscular subroutine.png | ||
| weight = 0 | | weight = 0 | ||
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| inheritingfrom = BaseCybernetics2Equipment_2point | | inheritingfrom = BaseCybernetics2Equipment_2point | ||
| desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule. | | desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule. | ||
{{Qud shader|rules|{{(}}Your throw range is increased by 2. | |||
When you throw something at a target inside your throw range, your throwing accuracy is 100%.{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
}} | }} |