Parabolic muscular subroutine: Difference between revisions

Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.200.80 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{As Of Patch|2.0.200.80}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|parabolic muscular subroutine}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}parabolic muscular subroutine{{)}}}}}}
| image = parabolic muscular subroutine.png
| image = parabolic muscular subroutine.png
| weight = 0
| weight = 0
Line 12: Line 12:
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCybernetics2Equipment_2point
| desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.
| desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.
{{Qud shader|rules|{{(}}Your throw range is increased by 2.
When you throw something at a target inside your throw range, your throwing accuracy is 100%.{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
}}
}}
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