Penetration (PV): Difference between revisions

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Note that the description above applies only to the value that is displayed in the game UI. For the purposes of actual PV calculations, as described in the sections below, the game subtracts 4 from the values that are shown in the UI. So, for example, the fullerite maul pictured above has a penetration value of 2 for the purposes of all in-game calculations. (The only exception to this rule is for [[:Category:Vibro_Weapons|vibro weapons]], which have a PV exactly equal to the target's AV.)
Note that the description above applies only to the value that is displayed in the game UI. For the purposes of actual PV calculations, as described in the sections below, the game subtracts 4 from the values that are shown in the UI. So, for example, the fullerite maul pictured above has a penetration value of 2 for the purposes of all in-game calculations. (The only exception to this rule is for [[:Category:Vibro_Weapons|vibro weapons]], which have a PV exactly equal to the target's AV.)
For the purposes of the weapon information displayed on the wiki, the base PV is generally 4, + 1 if it's a two-handed weapon. While the max PV is the base PV plus the maximum strength bonus that can be applied.


==Melee Weapon PV Calculation==
==Melee Weapon PV Calculation==
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A [[Critical Hit|critical hit]] is guaranteed one penetration regardless of PV if the source of the critical hit is the player character.
A [[Critical Hit|critical hit]] is guaranteed one penetration regardless of PV if the source of the critical hit is the player character.
For the purposes of the weapon information displayed on the wiki, the base PV is generally 4, + 1 if it's a two-handed weapon. While the max PV is the base PV plus the maximum strength bonus that can be applied.


==Ranged Weapon PV Calculation==
==Ranged Weapon PV Calculation==