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* '''X''' is the strength-modified PV of a weapon<br>(4 + [[modifier|strength modifier]] for one-handed weapons, or 5 + strength modifier for two-handed weapons) | * '''X''' is the strength-modified PV of a melee weapon<br>(4 + [[modifier|strength modifier]] for one-handed weapons, or 5 + strength modifier for two-handed weapons). | ||
* '''Y''' is the maximum achievable PV for this weapon. PV is capped at this value regardless of your strength modifier. | ** For missile weapons, '''X''' is the weapon's intrinsic penetration value - missile weapon PV cannot be modified by strength or other attributes. | ||
* '''Y''' is the maximum achievable PV for this melee weapon. PV is capped at this value regardless of your strength modifier. | |||
** The maximum achievable PV shows up in game only if you've turned on the "Display detailed weapon penetration and damage in name" [[option]]. | ** The maximum achievable PV shows up in game only if you've turned on the "Display detailed weapon penetration and damage in name" [[option]]. | ||
** Missile weapons do not show a maximum PV in game and their PV cannot be modified by attributes. | |||
* '''≈''' represents [[vibro]] penetration, which automatically sets penetration equal to the target's [[AV]] value. | * '''≈''' represents [[vibro]] penetration, which automatically sets penetration equal to the target's [[AV]] value. | ||