Slimy biome: Difference between revisions

73 bytes removed ,  23:15, 21 November 2020
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The slime patch is the first intensity of the slimy biome.  
The slime patch is the first intensity of the slimy biome.  


Slime patches are covered in pools of slime and large patches of {{favilink|scumgrass}}, and have a chance to contain giant amoeba.<ref name="PopulationTables"><code>PopulationTables.xml</code></ref>
Slime patches are covered in pools of slime and large patches of {{favilink|scumgrass}}, and will have 1-2 giant amoebas somewhere in the zone.<ref name="PopulationTables"><code>PopulationTables.xml</code></ref>


Zones that contain a slime patch will have "'''slimy'''" appended to the beginning of their names.{{Code Reference|namespace=XRL.World.Biomes|class=SlimyBiome|method=MutateZoneName|name=SlimyBiomeName}}
Zones that contain a slime patch will have "'''slimy'''" appended to the beginning of their names.{{Code Reference|namespace=XRL.World.Biomes|class=SlimyBiome|method=MutateZoneName|name=SlimyBiomeName}}
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The slime field is the second intensity of the slimy biome.  
The slime field is the second intensity of the slimy biome.  


In addition to the pools of slime and patches of scumgrass, slime fields will contain slightly more giant amoeba on average than slime patches.<ref name="PopulationTables"/>
In addition to the pools of slime and patches of scumgrass, slime fields will contain 2-3 giant amoebas.<ref name="PopulationTables"/>


Creatures encountered in a slime field have a 50% chance to be "slimewalkers",{{Code Reference|namespace=XRL.World.Biomes|class=SlimyBiome|method=MutateGameObject|name=SlimyBiomeGameObject}} allowing them to walk through slime (or any other slippery liquid) without slipping. It also prevents them from getting [[stuck]] in certain liquids, such as {{favilink|asphalt}}. Such creatures are colored {{qud text|&ggreen}} and are {{qud text|&Yweb-toed}} if they have [[List of Body Parts#Feet|feet]], or {{qud text|&Yslimy-finned}} otherwise.{{Code Reference|namespace=XRL.World.Biomes|class=SlimewalkerTemplate}}
Creatures encountered in a slime field have a 50% chance to be "slimewalkers",{{Code Reference|namespace=XRL.World.Biomes|class=SlimyBiome|method=MutateGameObject|name=SlimyBiomeGameObject}} allowing them to walk through slime (or any other slippery liquid) without slipping. It also prevents them from getting [[stuck]] in certain liquids, such as {{favilink|asphalt}}. Such creatures are colored {{qud text|&ggreen}} and are {{qud text|&Yweb-toed}} if they have [[List of Body Parts#Feet|feet]], or {{qud text|&Yslimy-finned}} otherwise.{{Code Reference|namespace=XRL.World.Biomes|class=SlimewalkerTemplate}}
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The slime bog is the third intensity of the slimy biome. Parasangs that contain slime bogs will be logged in the Journal under "Natural Features" when encountered for the first time.
The slime bog is the third intensity of the slimy biome. Parasangs that contain slime bogs will be logged in the Journal under "Natural Features" when encountered for the first time.


In addition to the pools of slime and patches of scumgrass, slime bogs will contain slightly more giant amoeba on average than slime fields.<ref name="PopulationTables"/>
In addition to the pools of slime and patches of scumgrass, slime bogs will contain 3-4 giant amoebas.<ref name="PopulationTables"/>


Creatures encountered in a slime bog have a 50% chance to be "slime-spitters",<ref name="SlimyBiomeGameObject"/> granting them the same effect as slimewalkers in addition to granting them the Liquid Spitter mutation.{{Code Reference|namespace=XRL.World.Biomes|class=SlimespitterTemplate}} This unique mutation, in this case, grants the creature the "Spit slime" ability, allowing them to shoot a projectile up to 8 tiles away that creates small pools of slime in an area where it lands.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=LiquidSpitter}} Such creatures are colored {{qud text|&Gbright green}} and are {{qud text|&Yslime-spitting}}.
Creatures encountered in a slime bog have a 50% chance to be "slime-spitters",<ref name="SlimyBiomeGameObject"/> granting them the same effect as slimewalkers in addition to granting them the Liquid Spitter mutation.{{Code Reference|namespace=XRL.World.Biomes|class=SlimespitterTemplate}} This unique mutation, in this case, grants the creature the "Spit slime" ability, allowing them to shoot a projectile up to 8 tiles away that creates small pools of slime in an area where it lands.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=LiquidSpitter}} Such creatures are colored {{qud text|&Gbright green}} and are {{qud text|&Yslime-spitting}}.


Slime bogs also have a very small chance to spawn a pool of {{favilink|cloning draught}} somewhere in the zone.<ref name="PopulationTables"/>
Slime bogs will also generate with a 1 dram pool of {{favilink|cloning draught}} somewhere in the zone.<ref name="PopulationTables"/>


Zones that contain a slime bog will have "'''and slime bog'''" appended to the end of their names.<ref name="SlimyBiomeName"/>
Zones that contain a slime bog will have "'''and slime bog'''" appended to the end of their names.<ref name="SlimyBiomeName"/>