Sultan histories: Difference between revisions

1,389 bytes added ,  19:20, 13 December 2020
add tavern misfortune
m (terminology change)
(add tavern misfortune)
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== Found Guild <small>{{Code Reference|namespace=XRL.Annals|class=FoundGuild}}</small> ==
== Found Guild <small>{{Code Reference|namespace=XRL.Annals|class=FoundGuild}}</small> ==
== Battle Item <small>{{Code Reference|namespace=XRL.Annals|class=BattleItem}}</small> ==
== Battle Item <small>{{Code Reference|namespace=XRL.Annals|class=BattleItem}}</small> ==
== Lose Item at Tavern <small>{{Code Reference|namespace=XRL.Annals|class=LoseItemAtTavern}}</small> ==
== Tavern Misfortune ==
{{sultan history event
| title = Tavern Misfortune
| id = LoseItemAtTavern
| regionrevealing = yes
| relicrevealing = yes
| lostrelic = yes
| newrelic = {{Tooltip|Only creates a new relic if the sultan does not currently have one.|conditionally|centered}}
}}
{{qud quote
|&CGospel:
While traveling through {{Tooltip|{{#var:regionAny}}|Barracks Autarchy of Tushur}}, Dayudates II {{Tooltip|This part of the event is included only if the<br>sultan does not already have a relic they could lose.|stopped at a market in Harvakish Mesh. At an obscure shop, she purchased a prismatic axe and named it {{qud shader|colors=y-G-K-G-G-y-G|type=sequence|text=Prismaticuca Dayudatesboon}}}}. Then she went to a nearby tavern and lost {{Tooltip|An existing relic the sultan gained in a previous event, if<br>any are available, otherwise a new relic purchased in<br>the market as part of this event.|{{qud shader|colors=y-G-K-G-G-y-G|type=sequence|text=Prismaticuca Dayudatesboon}}}} {{Tooltip|'''One of the following phrases:'''<br>in a game of dice<br>to a local thief<br>to a local pickpocket<br>in a foolhardy bet|in a foolhardy bet}}. She cursed the tavern and left Harvakish Mesh.
 
&CTomb Inscription:
&wAnguish to Harvakish Mesh of Barracks Autarchy of Tushur! It was there that Dayudates II lost her prized {{qud shader|colors=y-G-K-G-G-y-G|type=sequence|text=Prismaticuca Dayudatesboon}} when thieves left to form the Relic Dodecahedron.
|noindent=true}}{{clear|both}}
 
== Bloody Battle ==
== Bloody Battle ==
{{sultan history event
{{sultan history event
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|noindent=true}}{{clear|both}}
|noindent=true}}{{clear|both}}


== Chariot Drives off Cliff ==
== Chariot Incident ==
{{sultan history event
{{sultan history event
| title = Chariot Incident
| title = Chariot Incident
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| variation = variation 2 (12.5% chance)<br>attacked — faction rescue
| variation = variation 2 (12.5% chance)<br>attacked — faction rescue
| likedfaction = yes
| likedfaction = yes
| hatedfaction = {{Tooltip|Only adds a new hated faction if the sultan does not already have a hated faction that can perform this deed.|sometimes|centered}}
| hatedfaction = {{Tooltip|Only adds a new hated faction if the sultan does not already have a hated faction that can perform this deed.|conditionally|centered}}
| regionrevealing = yes
| regionrevealing = yes
| relativeref = true
| relativeref = true
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| variation = variation 4 (12.5% chance)<br>attacked — artisan rescue
| variation = variation 4 (12.5% chance)<br>attacked — artisan rescue
| newprofession = yes
| newprofession = yes
| hatedfaction = {{Tooltip|Only adds a new hated faction if the sultan does not already have a hated faction that can perform this deed.|sometimes|centered}}
| hatedfaction = {{Tooltip|Only adds a new hated faction if the sultan does not already have a hated faction that can perform this deed.|conditionally|centered}}
| regionrevealing = yes
| regionrevealing = yes
| relativeref = true
| relativeref = true
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| id = ChariotDrivesOffCliff
| id = ChariotDrivesOffCliff
| variation = variation 6 (25% chance)<br>attacked — tragic ending
| variation = variation 6 (25% chance)<br>attacked — tragic ending
| hatedfaction = {{Tooltip|Only adds a new hated faction if the sultan does not already have a hated faction that can perform this deed.|sometimes|centered}}
| hatedfaction = {{Tooltip|Only adds a new hated faction if the sultan does not already have a hated faction that can perform this deed.|conditionally|centered}}
| regionrevealing = yes
| regionrevealing = yes
| resultsinfakedeath = yes
| resultsinfakedeath = yes