8,290
edits
m (terminology change) |
(add tavern misfortune) |
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== Found Guild <small>{{Code Reference|namespace=XRL.Annals|class=FoundGuild}}</small> == | == Found Guild <small>{{Code Reference|namespace=XRL.Annals|class=FoundGuild}}</small> == | ||
== Battle Item <small>{{Code Reference|namespace=XRL.Annals|class=BattleItem}}</small> == | == Battle Item <small>{{Code Reference|namespace=XRL.Annals|class=BattleItem}}</small> == | ||
== | == Tavern Misfortune == | ||
{{sultan history event | |||
| title = Tavern Misfortune | |||
| id = LoseItemAtTavern | |||
| regionrevealing = yes | |||
| relicrevealing = yes | |||
| lostrelic = yes | |||
| newrelic = {{Tooltip|Only creates a new relic if the sultan does not currently have one.|conditionally|centered}} | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
While traveling through {{Tooltip|{{#var:regionAny}}|Barracks Autarchy of Tushur}}, Dayudates II {{Tooltip|This part of the event is included only if the<br>sultan does not already have a relic they could lose.|stopped at a market in Harvakish Mesh. At an obscure shop, she purchased a prismatic axe and named it {{qud shader|colors=y-G-K-G-G-y-G|type=sequence|text=Prismaticuca Dayudatesboon}}}}. Then she went to a nearby tavern and lost {{Tooltip|An existing relic the sultan gained in a previous event, if<br>any are available, otherwise a new relic purchased in<br>the market as part of this event.|{{qud shader|colors=y-G-K-G-G-y-G|type=sequence|text=Prismaticuca Dayudatesboon}}}} {{Tooltip|'''One of the following phrases:'''<br>in a game of dice<br>to a local thief<br>to a local pickpocket<br>in a foolhardy bet|in a foolhardy bet}}. She cursed the tavern and left Harvakish Mesh. | |||
&CTomb Inscription: | |||
&wAnguish to Harvakish Mesh of Barracks Autarchy of Tushur! It was there that Dayudates II lost her prized {{qud shader|colors=y-G-K-G-G-y-G|type=sequence|text=Prismaticuca Dayudatesboon}} when thieves left to form the Relic Dodecahedron. | |||
|noindent=true}}{{clear|both}} | |||
== Bloody Battle == | == Bloody Battle == | ||
{{sultan history event | {{sultan history event | ||
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|noindent=true}}{{clear|both}} | |noindent=true}}{{clear|both}} | ||
== Chariot | == Chariot Incident == | ||
{{sultan history event | {{sultan history event | ||
| title = Chariot Incident | | title = Chariot Incident | ||
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| variation = variation 2 (12.5% chance)<br>attacked — faction rescue | | variation = variation 2 (12.5% chance)<br>attacked — faction rescue | ||
| likedfaction = yes | | likedfaction = yes | ||
| hatedfaction = {{Tooltip|Only adds a new hated faction if the sultan does not already have a hated faction that can perform this deed.| | | hatedfaction = {{Tooltip|Only adds a new hated faction if the sultan does not already have a hated faction that can perform this deed.|conditionally|centered}} | ||
| regionrevealing = yes | | regionrevealing = yes | ||
| relativeref = true | | relativeref = true | ||
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| variation = variation 4 (12.5% chance)<br>attacked — artisan rescue | | variation = variation 4 (12.5% chance)<br>attacked — artisan rescue | ||
| newprofession = yes | | newprofession = yes | ||
| hatedfaction = {{Tooltip|Only adds a new hated faction if the sultan does not already have a hated faction that can perform this deed.| | | hatedfaction = {{Tooltip|Only adds a new hated faction if the sultan does not already have a hated faction that can perform this deed.|conditionally|centered}} | ||
| regionrevealing = yes | | regionrevealing = yes | ||
| relativeref = true | | relativeref = true | ||
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| id = ChariotDrivesOffCliff | | id = ChariotDrivesOffCliff | ||
| variation = variation 6 (25% chance)<br>attacked — tragic ending | | variation = variation 6 (25% chance)<br>attacked — tragic ending | ||
| hatedfaction = {{Tooltip|Only adds a new hated faction if the sultan does not already have a hated faction that can perform this deed.| | | hatedfaction = {{Tooltip|Only adds a new hated faction if the sultan does not already have a hated faction that can perform this deed.|conditionally|centered}} | ||
| regionrevealing = yes | | regionrevealing = yes | ||
| resultsinfakedeath = yes | | resultsinfakedeath = yes |