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== Challenge Sultan <small>{{Code Reference|namespace=XRL.Annals|class=ChallengeSultan}}</small> == | == Challenge Sultan <small>{{Code Reference|namespace=XRL.Annals|class=ChallengeSultan}}</small> == | ||
== Forge Item <small>{{Code Reference|namespace=XRL.Annals|class=ForgeItem}}</small> == | == Forge Item <small>{{Code Reference|namespace=XRL.Annals|class=ForgeItem}}</small> == | ||
== Under Weird Sky | == Under Weird Sky == | ||
{{sultan history event | |||
| title = Under Weird Sky | |||
| id = UnderWeirdSky | |||
| cognomen = yes | |||
| newlocation = {{Tooltip|The game may choose a random existing location in this region, or generate a new one.|sometimes|centered}} | |||
| significantcolor = yes | |||
| monumentatlocation = yes | |||
}} | |||
{{qud quote | |||
|&CGospel: | |||
At {{Tooltip|dusk, dawn, noon, midnight, twilight, or first light|dusk}} under a {{Tooltip|strange, weird, curious, rare, marvelous, or uncanny|curious}} and {{Tooltip|A random color. This will become one of the<br>sultan's significant colors for all future events.|ebony}} sky, the people of {{Tooltip|{{#var:randomOrNewLocationInCurrentRegion}}|Shappar}} saw an image on the horizon that looked like a {{Tooltip|A random noun aligned with one of the [[sultan theme|sultan's themes]]|meteorite}} bathed in ebony. It was Khulexes II, and after she came and left Shappar, the people built a monument to her, and thenceforth called her {{Tooltip|A new cognomen for the sultan that includes both<br>the significant color and the object seen in the sky|the Ebony Meteorite}}. | |||
&CTomb Inscription: | |||
&wAt twilight under a marvelous and ebony sky, the people of Shappar saw an image on the horizon that looked like a meteorite bathed in ebony. It was Khulexes II, and after she came and left Shappar, the people built a monument to her, and thenceforth called her the Ebony Meteorite. | |||
}}{{clear|both}} | |||
== Army at the Gates == | == Army at the Gates == | ||
{{sultan history event | {{sultan history event | ||
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| id = LiberateCity | | id = LiberateCity | ||
| variation = liberate city<br>(50% chance) | | variation = liberate city<br>(50% chance) | ||
| newlocation = {{Tooltip|The game may choose a random existing location in this region, or generate a new one.|sometimes|centered}} | |||
| renamedlocation = yes | | renamedlocation = yes | ||
| becomessultan = yes | | becomessultan = yes | ||
| monumentatlocation = yes | |||
}} | }} | ||
{{qud quote | {{qud quote | ||
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| id = LiberateCity | | id = LiberateCity | ||
| variation = sack city<br>(50% chance) | | variation = sack city<br>(50% chance) | ||
| newlocation = {{Tooltip|The game may choose a random existing location in this region, or generate a new one.|sometimes|centered}} | |||
| renamedlocation = yes | | renamedlocation = yes | ||
| monumentatlocation = yes | |||
}} | }} | ||
{{qud quote | {{qud quote |