Triple-jointed: Difference between revisions

898 bytes added ,  14:53, 13 October 2020
m
no edit summary
imported>Teamtotobot
m (Bot: Adding {{Mutation Navbox}})
mNo edit summary
Line 3: Line 3:
| image = none
| image = none
| type = Physical
| type = Physical
| cost = 4
| cost = 3
| id = HeightenedAgility
| id = HeightenedAgility
| code = b2
| code = b2
| desc = Your joints stretch much further than usual, but your ligaments are weak.
| desc = Your joints stretch much further than usual.


+(2 + (Level - 1) / 2) Agility\n-(level based penalty) Strength\nSmall chance to dodge a physical melee or ranged attack
+&C(level based)&y Agility\n&C(level based)&y% chance that Agility-based skill powers don't go on cooldown after use
| realitydistort =no
| realitydistort =no
}}
}}
==Strength Penalty==
'''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[Skills and Powers|skills]] that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "{{qud text|&YYou do that with ease.}}", and a popup will appear that says "{{qud text|&GNo cooldown!}}". This can occur multiple times in succession.
== Formulas ==
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level.
{| class="wikitable"
! Agility Bonus
| {{simple formula| 2 + (Level - 1) / 2}}
|-
! Cooldown Cancel Chance
| {{simple formula| 7 + Level * 3 }}
|}
== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
!Level
!Level
!Strength
!Agility Bonus
|-
!Cooldown Cancel Chance
| 1-4
|  -1
|-
| 5-8
|  -2
|-
|-
| 9-10
|
| -3
|
|
|}
|}
==Chance to Dodge==
The chance to dodge an attack is:


<math alt"">\frac{(10 + 5 \times \text{Level}) \times \text{Agility modifier}}{100}%</math>
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Gives the player an alternate source of Agility than using attribute points, allowing those points to go elsewhere
* Great for builds that utilize Agility-based skills such as [[Flurry]]
=== Disadvantages ===
* Moderate cost at character creation
{{Mutation Navbox}}
{{Mutation Navbox}}