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| image = none | | image = none | ||
| type = Physical | | type = Physical | ||
| cost = | | cost = 3 | ||
| id = HeightenedAgility | | id = HeightenedAgility | ||
| code = b2 | | code = b2 | ||
| desc = Your joints stretch much further than usual | | desc = Your joints stretch much further than usual. | ||
+( | +&C(level based)&y Agility\n&C(level based)&y% chance that Agility-based skill powers don't go on cooldown after use | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
== | '''Triple-jointed''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player heightened [[Agility]] and a mutation level based chance for activated [[Skills and Powers|skills]] that use Agility as their primary stat to not incur their cooldown when used. When this happens, the message log will return "{{qud text|&YYou do that with ease.}}", and a popup will appear that says "{{qud text|&GNo cooldown!}}". This can occur multiple times in succession. | ||
== Formulas == | |||
The following formulas are used to determine Agility bonus (rounded down) and "cooldown cancel" chance based on mutation level. | |||
{| class="wikitable" | |||
! Agility Bonus | |||
| {{simple formula| 2 + (Level - 1) / 2}} | |||
|- | |||
! Cooldown Cancel Chance | |||
| {{simple formula| 7 + Level * 3 }} | |||
|} | |||
== Advancement Table == | |||
{| class="wikitable" | {| class="wikitable" | ||
!Level | !Level | ||
! | !Agility Bonus | ||
!Cooldown Cancel Chance | |||
|- | |- | ||
| | | | ||
| | | | ||
| | |||
|} | |} | ||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
=== Advantages === | |||
* Gives the player an alternate source of Agility than using attribute points, allowing those points to go elsewhere | |||
* Great for builds that utilize Agility-based skills such as [[Flurry]] | |||
=== Disadvantages === | |||
* Moderate cost at character creation | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |