Ulnar stimulators: Difference between revisions

801 bytes added ,  20:51, 23 October 2020
added description, specified what kind of hands ulnar stimulators don't work on
imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
(added description, specified what kind of hands ulnar stimulators don't work on)
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{{No Description}}
{{Name}} are a pair of gloves that bolster the player's [[Strength]] and [[Agility]].


The ulnar stimulators must be [[Energy|powered]] and [[Boot sequence|booted up]] to function, possessing a boot sequence of 5 turns. Once this has elapsed, the player's Strength and Agility will be temporarily increased by 1 point until the gloves are removed or run out of power. Wearing the gloves unpowered will not provide the Attribute bonuses, but will still provide it's {{AV}}[[AV]] bonus.
The ulnar stimulators will not grant their Attribute bonuses, even if powered, when worn on a pair of non-animalian hands, such as the hands granted by [[Helping hands]], a robot's hands, the "bifurcations" of a plant, or the "knobs" of an animated door. More specifically, the hands must have the <code>Category="Animal"</code> tag.
[[Category:Gloves]]
[[Category:Gloves]]