Modding:Code page 437: Difference between revisions

add modding info box
m (Teamtoto moved page Modding:Code Page 437 to Modding: Code page 437: Added space to fit the other Modding page naming conventions.)
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[[Category:Modding]]{{Missing info|More testing needed. Are there other codes that do not follow 437 conventions? If the intended 437 code is used for these irregular symbols, does it still work?}}
[[Category:Modding]]{{Modding Info}}{{Missing info|More testing needed. Are there other codes that do not follow 437 conventions? If the intended 437 code is used for these irregular symbols, does it still work?}}
In Qud, there are certain symbols that are used in the game strings that take the form of <code>\u0000</code>, where <code>0</code> is any digit in hexadecimal. This code does not represent the character in unicode, rather the code page 437 on old IBM pcs. The game also uses the escape code <code>&#000;</code>, where <code>0</code> is any digit in decimal in its XML files. Below is the table of the entire codepage. For more information, see Wikipedia's own page about [https://en.wikipedia.org/wiki/Code_page_437 Code page 437].
In Qud, there are certain symbols that are used in the game strings that take the form of <code>\u0000</code>, where <code>0</code> is any digit in hexadecimal. This code does not represent the character in unicode, rather the code page 437 on old IBM pcs. The game also uses the escape code <code>&#000;</code>, where <code>0</code> is any digit in decimal in its XML files. Below is the table of the entire codepage. For more information, see Wikipedia's own page about [https://en.wikipedia.org/wiki/Code_page_437 Code page 437].