Modding:Objects: Difference between revisions

169 bytes removed ,  02:27, 7 September 2019
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| <code><nowiki><builder></nowiki></code>
| <code><nowiki><builder></nowiki></code>
| If an existing mutation is redefined, the game merges the new attributes you define with existing attributes on the mutation, overwriting them if they already exist.
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|-
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| <code><nowiki><skill></nowiki></code>
| <code><nowiki><skill></nowiki></code>
| If an existing mutation is redefined, the game merges the new attributes you define with existing attributes on the mutation, overwriting them if they already exist.
| If an existing skill is redefined, the game merges the new attributes you define with existing attributes on the mutation, overwriting them if they already exist.
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|-
| <code><nowiki><inventoryobject></nowiki></code>
| <code><nowiki><inventoryobject></nowiki></code>