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= Critical Hits = | = Critical Hits = | ||
{{main|Critical hit}} | |||
If the initial <code>1d20</code> roll that is part of the attacker's [[#Hit_Roll|Hit Roll]] is a natural 20 (or if the weapon has the [[Masterwork]] mod and the Hit Roll is a natural 19 or 20), the attack is considered a critical hit. Critical hits have the following special qualities: | If the initial <code>1d20</code> roll that is part of the attacker's [[#Hit_Roll|Hit Roll]] is a natural 20 (or if the weapon has the [[Masterwork]] mod and the Hit Roll is a natural 19 or 20), the attack is considered a critical hit. Critical hits have the following special qualities: | ||
* A critical hit always hits the target, even if the total Hit Roll is not greater than the target's DV. | * A critical hit always hits the target, even if the total Hit Roll is not greater than the target's DV. | ||
** This ensures that any attacker always has at least a 5% of hitting the opponent and applying on-hit effects. | ** This ensures that any attacker always has at least a 5% of hitting the opponent and applying on-hit effects. | ||
* The cap on strength's bonus to penetration is increased by 1 for this attack. | * The cap on strength's bonus to penetration is increased by 1 for this attack. | ||
* Additional special effects occur based on the weapon type (for more information, refer to the [[Critical hit]] page). | |||
* A critical hit performed specifically by the player (not any other creature) is guaranteed to penetrate at least one time and apply its damage, even if the [[#Penetration_Rolls|penetration roll]] fails. | * A critical hit performed specifically by the player (not any other creature) is guaranteed to penetrate at least one time and apply its damage, even if the [[#Penetration_Rolls|penetration roll]] fails. | ||