Melee combat: Difference between revisions

141 bytes added ,  20:37, 8 September 2021
m
note about weapon effects
(→‎Penetration Rolls: effects of very high strength)
m (note about weapon effects)
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= Critical Hits =
= Critical Hits =
 
{{main|Critical hit}}
If the initial <code>1d20</code> roll that is part of the attacker's [[#Hit_Roll|Hit Roll]] is a natural 20 (or if the weapon has the [[Masterwork]] mod and the Hit Roll is a natural 19 or 20), the attack is considered a critical hit. Critical hits have the following special qualities:
If the initial <code>1d20</code> roll that is part of the attacker's [[#Hit_Roll|Hit Roll]] is a natural 20 (or if the weapon has the [[Masterwork]] mod and the Hit Roll is a natural 19 or 20), the attack is considered a critical hit. Critical hits have the following special qualities:
* A critical hit always hits the target, even if the total Hit Roll is not greater than the target's DV.
* A critical hit always hits the target, even if the total Hit Roll is not greater than the target's DV.
** This ensures that any attacker always has at least a 5% of hitting the opponent and applying on-hit effects.
** This ensures that any attacker always has at least a 5% of hitting the opponent and applying on-hit effects.
* The cap on strength's bonus to penetration is increased by 1 for this attack.
* The cap on strength's bonus to penetration is increased by 1 for this attack.
* Additional special effects occur based on the weapon type (for more information, refer to the [[Critical hit]] page).
* A critical hit performed specifically by the player (not any other creature) is guaranteed to penetrate at least one time and apply its damage, even if the [[#Penetration_Rolls|penetration roll]] fails.
* A critical hit performed specifically by the player (not any other creature) is guaranteed to penetrate at least one time and apply its damage, even if the [[#Penetration_Rolls|penetration roll]] fails.