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{{Mod | {{Mod | ||
|title | | title = {{qud text|&Cfreezing|notxml}} | ||
|type | | type = Melee Weapon | ||
|id | | id = ModFreezing | ||
|rarity | | rarity = U | ||
|tinkerable =yes | | tinkerable = yes | ||
|canautotinker=no | | canautotinker = no | ||
|tinkertier =2 | | tinkertier = 2 | ||
|powerloadsensitive = yes | | difficulty = 1 | ||
|value | | complexity = 1 | ||
|desc | | chargeused = 10 | ||
| powerloadsensitive = yes | |||
| empsensitive = yes | |||
| realitydistortion = no | |||
| value = 1.2 | |||
| desc = &CFreezing: When powered, this weapon deals ((Tier * 0.8) - (Tier * 1.2)) cold damage on hit. | |||
}} | }} | ||
{{name}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also decrease by (Tier)d4. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit.{{Code Reference|class=ModFreezing}} | {{name|caps}} is a weapon mod that adds extra damage that does not require to penetrate in order to deal damage. On hit, the struck object's [[temperature]] will also decrease by (Tier)d4. Adding this to a weapon causes it to become [[EMP sensitive]] and use up 10 charge per melee hit.{{Code Reference|class=ModFreezing}} | ||
[[Relic]]s have a chance of spawning with a more powerful version of {{name}}. The damage for relic freezing is calculated as ([Tier * 1.6 + 3] - [Tier * 2.4 + 3]), for a range of 5-(16-22) cold damage. The charge use is decreased to 8 as well. The temperature change remains the same.{{Code Reference|class=ModRelicFreezing}}. | [[Relic]]s have a chance of spawning with a more powerful version of {{name}}. The damage for relic freezing is calculated as ([Tier * 1.6 + 3] - [Tier * 2.4 + 3]), for a range of 5-(16-22) cold damage. The charge use is decreased to 8 as well. The temperature change remains the same.{{Code Reference|class=ModRelicFreezing}}. | ||
== Eligible | === Eligible Equipment === | ||
The following items are eligible to receive the normal/tinkerable (non-relic) freezing mod | The following items are eligible to receive the normal/tinkerable (non-relic) freezing mod: | ||
{{#cargo_query: | {{#cargo_query: | ||
| tables = Modability=M,ItemsTable=IT,GeneralData=GD | | tables = Modability=M,ItemsTable=IT,GeneralData=GD |
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