Polarized: Difference between revisions

149 bytes added ,  15:47, 8 October 2021
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imported>Teamtotobot
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{{Mod
{{Mod
|title     ={{qud text|&Kp&yo&Yl&ya&Kr&yi&Yz&ye&Kd|notxml}}
| title             = {{qud text|&Kp&yo&Yl&ya&Kr&yi&Yz&ye&Kd}}
|type       =Eyewear
| type               = Eyewear
|id         =ModPolarized
| id                 = ModPolarized
|rarity     =C
| rarity             = C
|mintier   =1
| mintier           = 1
|tinkerable =yes
| tinkerable         = yes
|tinkertier =2
| tinkertier         = 2
|value     =1.1
| value             = 1.1
|desc       =&CPolarized: The item offers protection against visual flash effects.
| empsensitive      = no
|notxml=yes
| powerloadsensitive = no
| realitydistortion  = no
| desc               = &CPolarized: The item offers protection against visual flash effects.
}}
}}
{{name}} protects against the flash effects caused by {{favilink|flashbang grenade mk I}}, {{favilink|flashbang grenade mk II}}, and {{favilink|flashbang grenade mk III}}. The amount that the flash intensity is decreased by is (Tier / 3), where the lowest possible value is 1.<ref><code>XRL.World.Parts.FlareCompensation</code></ref> If an item already has resistance against flashes, like {{favilink|mirrorshades}}, the number is added in addition to the initial flare compensation bonus.
{{name}} protects against the flash effects caused by {{favilink|flashbang grenade mk I}}, {{favilink|flashbang grenade mk II}}, and {{favilink|flashbang grenade mk III}}. The amount that the flash intensity is decreased by is (Tier / 3), where the lowest possible value is 1.<ref><code>XRL.World.Parts.FlareCompensation</code></ref> If an item already has resistance against flashes, like {{favilink|mirrorshades}}, the number is added in addition to the initial flare compensation bonus.