97
edits
mNo edit summary |
m (→Mechanics: doesn't hurt to clarify rounding (it's really multiplied by 2/3)) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Grenade Query|FlashbangGrenade}} | |||
A {{qud shader|y|flashbang grenade}} is a [[:Category:Thrown Weapons|throwable weapon]] that explodes when thrown, [[Confused|confusing]] anything within a radius and duration based on the mark number. | A {{qud shader|y|flashbang grenade}} is a [[:Category:Thrown Weapons|throwable weapon]] that explodes when thrown, [[Confused|confusing]] anything within a radius and duration based on the mark number. | ||
A flashbang grenade is a component of the cure for [[monochrome]]. | A flashbang grenade is a component of the cure for [[monochrome]]. | ||
{|class="wikitable" | {|class="wikitable" | ||
! Grenade | ! Grenade | ||
! Radius | ! Radius | ||
! Confusion Level | |||
! Confusion Duration | ! Confusion Duration | ||
|- | |- | ||
| {{qud shader|y|flashbang grenade mk I}} | | {{qud shader|y|flashbang grenade mk I}} | ||
| 2 | | 2 | ||
| 10 | |||
| {{Dice tooltip|1d4+4}} | | {{Dice tooltip|1d4+4}} | ||
|- | |- | ||
| {{qud shader|y|flashbang grenade mk II}} | | {{qud shader|y|flashbang grenade mk II}} | ||
| 3 | | 3 | ||
| 15 | |||
| {{Dice tooltip|2d4+4}} | | {{Dice tooltip|2d4+4}} | ||
|- | |- | ||
| {{qud shader|y|flashbang grenade mk III}} | | {{qud shader|y|flashbang grenade mk III}} | ||
| 4 | | 4 | ||
| 20 | |||
| {{Dice tooltip|3d4+4}} | | {{Dice tooltip|3d4+4}} | ||
|} | |} | ||
== Mechanics == | |||
{{Missing info|Based on a rather old game version, things could've changed since (e.g. mental shield offered protection back then)}} | |||
Unlike most other sources of [[confused]], the {{name}} allows no [[save]];{{Code Reference|class=FlashbangGrenade|method=Flashbang|name=flashbang}} only a {{favilink|sphynx salt injector}} can prevent the effect entirely.{{Code Reference|class=SphynxSalt_Tonic|method=FireEvent}} Instead, there are several (stackable) ways to reduce the duration of confusion: | |||
{|class="wikitable" | |||
!colspan=2| Source | |||
! Duration reduction | |||
|- | |||
|colspan=2| Different [[phase]] | |||
| 1/3 (rounded up) of base<ref name="flashbang" /> | |||
|- | |||
|colspan=2| {{favilink|goggles}} | |||
|rowspan=2| 6{{Code Reference|class=FlareCompensation}} | |||
|- | |||
|colspan=2| {{favilink|mirrorshades}} | |||
|- | |||
|rowspan=2| [[Polarized]] item | |||
| [[Tier]] 1-5 | |||
| 1{{Code Reference|class=ModFlareCompensating|method=ApplyModification|name=polarized}} | |||
|- | |||
| Tier 6-8 | |||
| 2<ref name="polarized" /> | |||
|} | |||
Reducing the duration to or below zero this way will, of course, preclude the confused effect. | |||
==Tips == | ==Tips == | ||
* While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses. | * While any flashbang can cure monochrome, the mk I is both the easiest of the three to come by and the least valuable for other uses. | ||
* Flashbangs are a way to confuse creatures like oozes and robots that are immune to other sources of confuse. | |||
{{references|2.0.204.58}} | |||
{{favilink store cosmetic | {{favilink store cosmetic | ||
| displayname ={{qud shader|y|flashbang grenade}} | | displayname ={{qud shader|y|flashbang grenade}} |
edits