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The {{name}} is a | The {{name}} is a member of the [[grazing hedonists]] faction who resides in {{favilink|Bethesda Susa}}, on the third level of the ruined ward.{{File Ref|file=Worlds}} They are a mysterious figure with a special love for all things liquid. | ||
== Character == | |||
The alchemist is a hermit who has set up their workshop within the depths of Bethesda Susa. They claim to "dabble" in other states of matter, but purport to be a "connoisseur" of liquids. | |||
The alchemist seems to be well known in Qud, at least amongst other liquid-tinkers. {{favilink|ichor merchant|plural}} will occasionally mention their desire to "plumb the depths of Bethesda Susa" in order to meet the alchemist. {{favilink|Hortensa}} names the alchemist as an "amateur liquid-tinker, poet, [and] merchant", and claims their methods "aren't scientific", warning the player to be careful around them. | |||
==Wares== | |||
The alchemist is notable for selling one dram of every kind of liquid in {{favilink|phial|plural}}, with the exception of {{Favilink|water}}.{{Code Reference|namespace=XRL.World.Encounters.EncounterObjectBuilders|class=AlchemistEquipment}} This includes some exceptionally rare and valuable liquids such as {{favilink|cloning draught}}, {{favilink|neutron flux}}, and {{favilink|brain brine}}. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Item | ! Item | ||
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| {{dice tooltip|1d4+3}} | | {{dice tooltip|1d4+3}} | ||
|} | |} | ||
== Combat == | |||
Despite being a merchant, the alchemist is by no means weak. When in combat, the alchemist will attack by violently [[explosions|exploding]], dealing {{heart}}{{dice tooltip|10d10+250}} damage to anything caught within the blast radius. The explosion is considered [[neutron flux|neutronic]] and has a force of 15,000.{{Code Reference|class=Alchemist}} This kills the alchemist. | |||
However, the alchemist is also quite conflict avoidant: they will immediately cease hostilities and begin fleeing from threats if their [[hitpoints]] fall below 99%{{File Ref|file=ObjectBlueprints|name=Object}} of their maximum.{{Code Reference|class=AISelfPreservation}} | |||
Belonging to the [[grazing hedonists]] faction, the alchemist normally will not initiate attack with the player or other creatures, but other creatures in {{favilink|Bethesda Susa}} will attack them, like {{favilink|eyeless king crab|plural}} or {{favilink|lurking beth|plural}}. Clearing out the floor so no creatures of an opposing faction will meet the alchemist is recommended to prevent untimely neutronic-related death. | |||
== Properties == | |||
Speaking to the alchemist grants the [[Quiet This Metal]] achievement.<ref name="Object"/> | |||
{{Conversations link}} | {{Conversations link}} | ||
{{References|2.0.201.78}} | |||
{{Creature Navbox|Grazing hedonists|uniquecommon}} | {{Creature Navbox|Grazing hedonists|uniquecommon}} | ||
[[Category:Merchants]] | [[Category:Merchants]] |