Prayer rod: Difference between revisions

78 bytes added ,  14:52, 10 January 2022
note about stun effect
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(note about stun effect)
Line 42: Line 42:
<!-- END QBE -->
<!-- END QBE -->
The {{name}} is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 [[Damage_type#Electrical|electric]] damage per hit. As described on the [[Melee_combat#Hit_Roll|melee combat]] page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate. That makes this weapon particularly useful to an [[agility]]-based [[Cudgel]] build with low strength.
The {{name}} is a weapon that is notable for its unusually high base elemental damage. It does, on average, 8 [[Damage_type#Electrical|electric]] damage per hit. As described on the [[Melee_combat#Hit_Roll|melee combat]] page, elemental damage from weapons is applied on any successful hit, even if the weapon does not penetrate. That makes this weapon particularly useful to an [[agility]]-based [[Cudgel]] build with low strength.
When powered, a {{name}} has a 25% chance to [[Stunned|stun]] an enemy for 1 turn.{{Code Reference|class=StunOnHit}}


== Obtaining ==
== Obtaining ==
Line 54: Line 56:
* When modded with the [[Electrified]] mod, the {{name}} can potentially trigger the ''[[Electric-based_cooking_effects|Whenever you deal electric damage, there's a 25% chance...]]'' cooking effect ''twice'' from a single hit.
* When modded with the [[Electrified]] mod, the {{name}} can potentially trigger the ''[[Electric-based_cooking_effects|Whenever you deal electric damage, there's a 25% chance...]]'' cooking effect ''twice'' from a single hit.


== References ==
{{references|2.0.202.98}}
{{As of patch inline|2.0.201.49}}
<references />


{{Weapon Navbox}}
{{Weapon Navbox}}


[[Category:Cudgels]]
[[Category:Cudgels]]