Equipment: Difference between revisions

1 byte removed ,  03:41, 21 January 2022
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{{main|Armor (AV)}}
{{main|Armor (AV)}}
{{main|Dodge (DV)}}
{{main|Dodge (DV)}}
Clothing and armor items alter the '''AV''' {{AV}} and '''DV''' {{DV}} stats when equipped. High DV increases the likelihood of dodging an attack, and high AV decreases the damage taken from a successful attack. Heavier armor provides high AV and low to negative DV, while clothing and certain lighter armors provide high DV and minimal AV. Certain abilities can degrade armor values: for example, being struck by [[Cleave]] will cause an equipped item to become [[cracked]], which causes a temporary {{AV}}-1 penalty to the item.
Clothing and armor items alter the '''AV''' {{AV}} and '''DV''' {{DV}} stats when equipped. High DV increases the likelihood of dodging an attack and high AV decreases the damage taken from a successful attack. Heavier armor provides high AV and low to negative DV, while clothing and certain lighter armors provide high DV and minimal AV. Certain abilities can degrade armor values: for example, being struck by [[Cleave]] will cause an equipped item to become [[cracked]], which causes a temporary {{AV}}-1 penalty to the item.


An unmutated human body possesses seven slots capable of wearing typical clothing and armor:
An unmutated human body possesses seven slots capable of wearing typical clothing and armor:
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