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{{main|Armor (AV)}} | {{main|Armor (AV)}} | ||
{{main|Dodge (DV)}} | {{main|Dodge (DV)}} | ||
Clothing and armor items alter the '''AV''' {{AV}} and '''DV''' {{DV}} stats when equipped. High DV increases the likelihood of dodging an attack | Clothing and armor items alter the '''AV''' {{AV}} and '''DV''' {{DV}} stats when equipped. High DV increases the likelihood of dodging an attack and high AV decreases the damage taken from a successful attack. Heavier armor provides high AV and low to negative DV, while clothing and certain lighter armors provide high DV and minimal AV. Certain abilities can degrade armor values: for example, being struck by [[Cleave]] will cause an equipped item to become [[cracked]], which causes a temporary {{AV}}-1 penalty to the item. | ||
An unmutated human body possesses seven slots capable of wearing typical clothing and armor: | An unmutated human body possesses seven slots capable of wearing typical clothing and armor: |
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