Staff: Difference between revisions

41 bytes added ,  06:02, 19 February 2022
Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
Line 18: Line 18:
| dynamictable = {{Dynamic object|MeleeWeapons|Staff}} </br>{{Dynamic object|Items|Staff}}
| dynamictable = {{Dynamic object|MeleeWeapons|Staff}} </br>{{Dynamic object|Items|Staff}}
| supportedmods = CudgelMods,WeaponMods,CommonMods
| supportedmods = CudgelMods,WeaponMods,CommonMods
| desc = A sturdy staff of brinestalk.
| desc = Quartersawn witchwood wears a thousand nicks along it's warped length.


{{Qud shader|rules|{{(}}Strength Bonus Cap: 1
{{Qud shader|rules|{{(}}Strength Bonus Cap: 1
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.202.92
| gameversion = 2.0.203.20
}}
}}
<!-- END QBE -->
<!-- END QBE -->
19,173

edits