Cloning draught: Difference between revisions

312 bytes added ,  23:45, 12 April 2022
Clarified that items are generally not duplicated. Added clonelings as a source.
(aligning formatting with related pages)
(Clarified that items are generally not duplicated. Added clonelings as a source.)
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==Sources of Cloning Draught==
==Sources of Cloning Draught==
* One dram will be on the ground on a random tile in a [[Slimy biome#Slime Bog|slime bog]].
* One dram will be on the ground on a random tile in a [[Slimy biome#Slime Bog|slime bog]].
* Very rarely, will be sold by {{favilink|ichor merchant|plural}} and {{favilink|chef|plural}}
* Very rarely, a {{favilink|phial}} (containing one dram) of {{name}} will be sold by {{favilink|ichor merchant|plural}} and {{favilink|chef|plural}}.
* The {{favilink|Alchemist}} is guaranteed to have one dram of {{name}} for sale.
* The {{favilink|Alchemist}} is guaranteed to have a phial of {{name}} for sale.
* {{favilink|cloneling|plural}} have a chance to drop a phial of {{name}}. This chance depends on how many uses of their cloning ability they have left.


==Uses of Cloning Draught==
==Uses of Cloning Draught==
* Worth 1250 commerce a dram
* Worth 1250 commerce a dram
* Can clone creatures and items. (For more indepth information, see [[#Cloning]].)
* Can clone creatures and merchant restocks (For more in-depth information, see [[#Cloning]].)


==Cloning==
==Cloning==
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{{qud quote|You feel unsettlingly ambivalent.}}
{{qud quote|You feel unsettlingly ambivalent.}}
===Eligibility for Cloning===
===Eligibility for Cloning===
* Creatures that can hunger and thirst
* Creatures that can hunger and thirst
* Not inorganic matter (including creatures that have been modified by a {{favilink|Graftek}})
* Not inorganic matter (including creatures that have been modified by a {{favilink|Graftek}})
===Effects===
===Effects===
Cloning a creature will apply the [[Budding]] effect to them. After a given amount of turns, a new clone of them will burst from the body, and a few blood splashes will spawn. If cooked with, 1 to 3 new clones will spawn over a period of turns.{{Code Reference | namespace = XRL.World.Parts.Effects | class = CookingDomainCloning_UnitMultipleClones}}
Cloning a creature will apply the [[Budding]] effect to them. After a given amount of turns, a new clone of them will burst from the body, and a few blood splashes will spawn. If cooked with, 1 to 3 new clones will spawn over a period of turns.{{Code Reference | namespace = XRL.World.Parts.Effects | class = CookingDomainCloning_UnitMultipleClones}}


If the cloned creature is a [[merchants|merchant]], they will spawn with an empty inventory, but will restock individually from the original.
Clones spawn without any inventory items or equipment (except for innate/permanent items such as mutated limbs). However, if the cloned creature is a [[merchants|merchant]], their wares will restock independently from the original.


== Similar Items ==
== Similar Items ==
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