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==Sources of Cloning Draught== | ==Sources of Cloning Draught== | ||
* One dram will be on the ground on a random tile in a [[Slimy biome#Slime Bog|slime bog]]. | * One dram will be on the ground on a random tile in a [[Slimy biome#Slime Bog|slime bog]]. | ||
* Very rarely, will be sold by {{favilink|ichor merchant|plural}} and {{favilink|chef|plural}} | * Very rarely, a {{favilink|phial}} (containing one dram) of {{name}} will be sold by {{favilink|ichor merchant|plural}} and {{favilink|chef|plural}}. | ||
* The {{favilink|Alchemist}} is guaranteed to have | * The {{favilink|Alchemist}} is guaranteed to have a phial of {{name}} for sale. | ||
* {{favilink|cloneling|plural}} have a chance to drop a phial of {{name}}. This chance depends on how many uses of their cloning ability they have left. | |||
==Uses of Cloning Draught== | ==Uses of Cloning Draught== | ||
* Worth 1250 commerce a dram | * Worth 1250 commerce a dram | ||
* Can clone creatures and | * Can clone creatures and merchant restocks (For more in-depth information, see [[#Cloning]].) | ||
==Cloning== | ==Cloning== | ||
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{{qud quote|You feel unsettlingly ambivalent.}} | {{qud quote|You feel unsettlingly ambivalent.}} | ||
===Eligibility for Cloning=== | ===Eligibility for Cloning=== | ||
* Creatures that can hunger and thirst | * Creatures that can hunger and thirst | ||
* Not inorganic matter (including creatures that have been modified by a {{favilink|Graftek}}) | * Not inorganic matter (including creatures that have been modified by a {{favilink|Graftek}}) | ||
===Effects=== | ===Effects=== | ||
Cloning a creature will apply the [[Budding]] effect to them. After a given amount of turns, a new clone of them will burst from the body, and a few blood splashes will spawn. If cooked with, 1 to 3 new clones will spawn over a period of turns.{{Code Reference | namespace = XRL.World.Parts.Effects | class = CookingDomainCloning_UnitMultipleClones}} | Cloning a creature will apply the [[Budding]] effect to them. After a given amount of turns, a new clone of them will burst from the body, and a few blood splashes will spawn. If cooked with, 1 to 3 new clones will spawn over a period of turns.{{Code Reference | namespace = XRL.World.Parts.Effects | class = CookingDomainCloning_UnitMultipleClones}} | ||
Clones spawn without any inventory items or equipment (except for innate/permanent items such as mutated limbs). However, if the cloned creature is a [[merchants|merchant]], their wares will restock independently from the original. | |||
== Similar Items == | == Similar Items == |
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