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Creatures who become engulfed by a red death dacca will be pulled onto and will inhabit the same tile as the dacca, and will be unable to move; attempting to move in any direction will instead cause the creature to perform a melee attack against the dacca. Additionally, the creature will be unable to perform certain physical actions, such as [[Charge]], [[Jump]], and [[Juke]].{{Code Reference|class=Engulfed}} Engulfed creatures cannot be attacked by other creatures, and any attempting to do so will instead target the red death dacca. | Creatures who become engulfed by a red death dacca will be pulled onto and will inhabit the same tile as the dacca, and will be unable to move; attempting to move in any direction will instead cause the creature to perform a melee attack against the dacca. Additionally, the creature will be unable to perform certain physical actions, such as [[Charge]], [[Jump]], and [[Juke]].{{Code Reference|class=Engulfed}} Engulfed creatures cannot be attacked by other creatures, and any attempting to do so will instead target the red death dacca. | ||
An engulfed creature will be inflicted with [[bleeding]] and suffer {{Heart}}1-2 damage each round unless they successfully make a [[Toughness]] save (difficulty 20). The bleeding will be reapplied (and the save rerolled) once every three rounds for as long as the creature is being engulfed.<ref name="Object"/>{{Code Reference|class=EngulfingBleeding}} The red death dacca will otherwise be unable to attack the creature they are engulfing. | |||
A red death dacca will continue to engulf its victim until either it or the victim dies. However, the victim can escape being engulfed prematurely through means such as [[Teleportation]] or becoming [[phase|out-of-phase]]. | A red death dacca will continue to engulf its victim until either it or the victim dies. However, the victim can escape being engulfed prematurely through means such as [[Teleportation]] or becoming [[phase|out-of-phase]]. |
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