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{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to deal massive damage to everything within a wide radius around the player. | {{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to deal massive damage to everything within a wide radius around the player. | ||
Disintegration grants the "Disintegration" activated ability, which, when used, will deal mutation level based damage to everything within a 7x7 tile radius, or everything within 3 tiles of the player in every direction. Two seperate damage calculations are performed based on if a target is a structural object or not, with structural objects (such as walls) taking far more damage on average than non-structural ones. The damage caused is determined by mutation level. After using Disintegration, the player will become "exhausted" for 3 rounds, during which they are unable to perform any action. | Disintegration grants the "Disintegration" activated ability, which, when used, will deal mutation level based damage to everything within a 7x7 tile radius, or everything within 3 tiles of the player in every direction. This damage ignores {{AV}}[[AV]] and cannot be dodged. Two seperate damage calculations are performed based on if a target is a structural object or not, with structural objects (such as walls) taking far more damage on average than non-structural ones. The damage caused is determined by mutation level. After using Disintegration, the player will become "exhausted" for 3 rounds, during which they are unable to perform any action. | ||
Disintegration does not affect creatures or objects that are not in the same [[phase]] state as the user, unless the user is [[omniphase]]. | Disintegration does not affect creatures or objects that are not in the same [[phase]] state as the user, unless the user is [[omniphase]]. | ||
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|- | |- | ||
| 1 | | 1 | ||
| {{dice tooltip| 1d10+2 }} | | {{Heart}}{{dice tooltip|1d10+2}} | ||
| {{dice tooltip| 1d100+20 }} | | {{Heart}}{{dice tooltip|1d100+20}} | ||
|- | |- | ||
| 2 | | 2 | ||
| {{dice tooltip| 2d10+4 }} | | {{Heart}}{{dice tooltip|2d10+4}} | ||
| {{dice tooltip| 2d100+20 }} | | {{Heart}}{{dice tooltip|2d100+20}} | ||
|- | |- | ||
| 3 | | 3 | ||
| {{dice tooltip| 3d10+6 }} | | {{Heart}}{{dice tooltip|3d10+6}} | ||
| {{dice tooltip| 3d100+20 }} | | {{Heart}}{{dice tooltip|3d100+20}} | ||
|- | |- | ||
| 4 | | 4 | ||
| {{dice tooltip| 4d10+8 }} | | {{Heart}}{{dice tooltip|4d10+8}} | ||
| {{dice tooltip| 4d100+20 }} | | {{Heart}}{{dice tooltip|4d100+20}} | ||
|- | |- | ||
| 5 | | 5 | ||
| {{dice tooltip| 5d10+10 }} | | {{Heart}}{{dice tooltip|5d10+10}} | ||
| {{dice tooltip| 5d100+20 }} | | {{Heart}}{{dice tooltip|5d100+20}} | ||
|- | |- | ||
| 6 | | 6 | ||
| {{dice tooltip| 6d10+12 }} | | {{Heart}}{{dice tooltip|6d10+12}} | ||
| {{dice tooltip| 6d100+20 }} | | {{Heart}}{{dice tooltip|6d100+20}} | ||
|- | |- | ||
| 7 | | 7 | ||
| {{dice tooltip| 7d10+14 }} | | {{Heart}}{{dice tooltip|7d10+14}} | ||
| {{dice tooltip| 7d100+20 }} | | {{Heart}}{{dice tooltip|7d100+20}} | ||
|- | |- | ||
| 8 | | 8 | ||
| {{dice tooltip| 8d10+16 }} | | {{Heart}}{{dice tooltip|8d10+16}} | ||
| {{dice tooltip| 8d100+20 }} | | {{Heart}}{{dice tooltip|8d100+20}} | ||
|- | |- | ||
| 9 | | 9 | ||
| {{dice tooltip| 9d10+18 }} | | {{Heart}}{{dice tooltip|9d10+18}} | ||
| {{dice tooltip| 9d100+20 }} | | {{Heart}}{{dice tooltip|9d100+20}} | ||
|- | |- | ||
| 10 | | 10 | ||
| {{dice tooltip| 10d10+20 }} | | {{Heart}}{{dice tooltip|10d10+20}} | ||
| {{dice tooltip| 10d100+20 }} | | {{Heart}}{{dice tooltip|10d100+20}} | ||
|} | |} | ||
== Advantages & Disadvantages == | == Advantages & Disadvantages == | ||
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=== Advantages === | === Advantages === | ||
* Deals massive damage to multiple targets within a wide radius, which can be useful if surrounded by enemies | * Deals massive damage to multiple targets within a wide radius, which can be useful if surrounded by enemies | ||
* Damage is not affected by {{AV}}AV and cannot be avoided, thus ensuring large, unavoidable damage to most targets | |||
* Especially useful in destroying walls in the player's way | * Especially useful in destroying walls in the player's way | ||
* Can be used as a last resort if the player finds themselves in a disadvantageous position | * Can be used as a last resort if the player finds themselves in a disadvantageous position |