Disintegration: Difference between revisions

311 bytes added ,  21:14, 18 October 2020
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{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to deal massive damage to everything within a wide radius around the player.  
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to deal massive damage to everything within a wide radius around the player.  


Disintegration grants the "Disintegration" activated ability, which, when used, will deal mutation level based damage to everything within a 7x7 tile radius, or everything within 3 tiles of the player in every direction. Two seperate damage calculations are performed based on if a target is a structural object or not, with structural objects (such as walls) taking far more damage on average than non-structural ones. The damage caused is determined by mutation level. After using Disintegration, the player will become "exhausted" for 3 rounds, during which they are unable to perform any action.  
Disintegration grants the "Disintegration" activated ability, which, when used, will deal mutation level based damage to everything within a 7x7 tile radius, or everything within 3 tiles of the player in every direction. This damage ignores {{AV}}[[AV]] and cannot be dodged. Two seperate damage calculations are performed based on if a target is a structural object or not, with structural objects (such as walls) taking far more damage on average than non-structural ones. The damage caused is determined by mutation level. After using Disintegration, the player will become "exhausted" for 3 rounds, during which they are unable to perform any action.  


Disintegration does not affect creatures or objects that are not in the same [[phase]] state as the user, unless the user is [[omniphase]].
Disintegration does not affect creatures or objects that are not in the same [[phase]] state as the user, unless the user is [[omniphase]].
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|-
|-
| 1
| 1
| {{dice tooltip| 1d10+2 }}
| {{Heart}}{{dice tooltip|1d10+2}}
| {{dice tooltip| 1d100+20 }}
| {{Heart}}{{dice tooltip|1d100+20}}
|-
|-
| 2
| 2
| {{dice tooltip| 2d10+4 }}
| {{Heart}}{{dice tooltip|2d10+4}}
| {{dice tooltip| 2d100+20 }}
| {{Heart}}{{dice tooltip|2d100+20}}
|-
|-
| 3
| 3
| {{dice tooltip| 3d10+6 }}
| {{Heart}}{{dice tooltip|3d10+6}}
| {{dice tooltip| 3d100+20 }}
| {{Heart}}{{dice tooltip|3d100+20}}
|-
|-
| 4
| 4
| {{dice tooltip| 4d10+8 }}
| {{Heart}}{{dice tooltip|4d10+8}}
| {{dice tooltip| 4d100+20 }}
| {{Heart}}{{dice tooltip|4d100+20}}
|-
|-
| 5
| 5
| {{dice tooltip| 5d10+10 }}
| {{Heart}}{{dice tooltip|5d10+10}}
| {{dice tooltip| 5d100+20 }}
| {{Heart}}{{dice tooltip|5d100+20}}
|-
|-
| 6
| 6
| {{dice tooltip| 6d10+12 }}
| {{Heart}}{{dice tooltip|6d10+12}}
| {{dice tooltip| 6d100+20 }}
| {{Heart}}{{dice tooltip|6d100+20}}
|-
|-
| 7
| 7
| {{dice tooltip| 7d10+14 }}
| {{Heart}}{{dice tooltip|7d10+14}}
| {{dice tooltip| 7d100+20 }}
| {{Heart}}{{dice tooltip|7d100+20}}
|-
|-
| 8
| 8
| {{dice tooltip| 8d10+16 }}
| {{Heart}}{{dice tooltip|8d10+16}}
| {{dice tooltip| 8d100+20 }}
| {{Heart}}{{dice tooltip|8d100+20}}
|-
|-
| 9
| 9
| {{dice tooltip| 9d10+18 }}
| {{Heart}}{{dice tooltip|9d10+18}}
| {{dice tooltip| 9d100+20 }}
| {{Heart}}{{dice tooltip|9d100+20}}
|-  
|-  
| 10
| 10
| {{dice tooltip| 10d10+20 }}
| {{Heart}}{{dice tooltip|10d10+20}}
| {{dice tooltip| 10d100+20 }}
| {{Heart}}{{dice tooltip|10d100+20}}
|}
|}
== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
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=== Advantages ===
=== Advantages ===
* Deals massive damage to multiple targets within a wide radius, which can be useful if surrounded by enemies
* Deals massive damage to multiple targets within a wide radius, which can be useful if surrounded by enemies
* Damage is not affected by {{AV}}AV and cannot be avoided, thus ensuring large, unavoidable damage to most targets
* Especially useful in destroying walls in the player's way
* Especially useful in destroying walls in the player's way
* Can be used as a last resort if the player finds themselves in a disadvantageous position
* Can be used as a last resort if the player finds themselves in a disadvantageous position