Double-muscled: Difference between revisions
Added information regarding stackings multiple sources of daze in one attack. Removed missing info request in relation to this
imported>ComradeZephyr m (Asked for more info on the relation between the mutation's effect in regards to a cudgel weapon's critical hit effect.) |
imported>Schematix (Added information regarding stackings multiple sources of daze in one attack. Removed missing info request in relation to this) |
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'''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]]. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to [[Dazed|daze]] their target for 2-3 rounds. This effect functions similarly to dazing caused by a [[critical hit]] from a [[cudgel]], and will [[Stunned|stun]] creatures that are already dazed. | '''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]]. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to [[Dazed|daze]] their target for 2-3 rounds. This effect functions similarly to dazing caused by a [[critical hit]] from a [[cudgel]], and will [[Stunned|stun]] creatures that are already dazed. A single attack can daze more than once if there is multiple sources of daze, such as a cudgel's critical hit or [[Bludgeon]]. This can stun a target with a single blow. | ||
== Formulas == | == Formulas == |