Ruin of House Isner: Difference between revisions

483 bytes added ,  21:21, 7 September 2022
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The location of {{name}} must be pieced together by at least two separate clues found in markov generated books. Multiple clues can be found within one book. These books have a chance of containing sentences that provide the coordinate in one directional axis away from a known landmark. The possible directions are North, South, East, and West. The full coordinate must be constructed through two clues: one that uses North/South, and one that uses East/West.
The location of {{name}} must be pieced together by at least two separate clues found in markov generated books. Multiple clues can be found within one book. These books have a chance of containing sentences that provide the coordinate in one directional axis away from a known landmark. The possible directions are North, South, East, and West. The full coordinate must be constructed through two clues: one that uses North/South, and one that uses East/West.


It is also possible for a a quest to generate with The Ruin of House Isner's location as the reference point to another location, but this is a rare occurance.
It is also possible for a a quest to generate with {{name|possessive}} location as the reference point to another location, but this is a rare occurance.
 
In fact, it is possible for a procedural village quest to generate with {{name}} as its objective. In this case, the quest giver will provide a landmark and directions that will reliably guide the player to the location of this weapon. Upon obtaining the weapon, however, the quest giver will not recognize that you are in possession of it; indeed, even if the weapon is held in your hand or your missile weapon slot, the only available dialog option is "I haven't located {{name}} yet."


[[File:Chest_isner.png|frame|left|{{name|possessive}} unique chest]]
[[File:Chest_isner.png|frame|left|{{name|possessive}} unique chest]]
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