532
edits
m (Teamtoto moved page Modding/Objects to Modding:Objects) |
(fixed file location for object blueprints) |
||
Line 1: | Line 1: | ||
[[Category:Modding]]{{Modding Info}} | [[Category:Modding]]{{Modding Info}} | ||
==Object Definitions== | ==Object Definitions== | ||
The game's object definitions live in <code>%game directory%\CoQ_Data\StreamingAssets\Base\ObjectBlueprints | The game's object definitions live in the XML files in the <code>%game directory%\CoQ_Data\StreamingAssets\Base\ObjectBlueprints</code> directory. | ||
These object definitions may be extended or replaced via an <code>ObjectBlueprints.xml</code> file placed in your mod's root directory, <code>%appdata%\Caves of Qud\Mods\[your mod name]\ObjectBlueprints.xml</code>. | These object definitions may be extended or replaced via an <code>ObjectBlueprints.xml</code> file placed in your mod's root directory, <code>%appdata%\Caves of Qud\Mods\[your mod name]\ObjectBlueprints.xml</code>. |