Modding:Objects: Difference between revisions

27 bytes added ,  18:43, 15 January 2023
fixed file location for object blueprints
m (Teamtoto moved page Modding/Objects to Modding:Objects)
(fixed file location for object blueprints)
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[[Category:Modding]]{{Modding Info}}
[[Category:Modding]]{{Modding Info}}
==Object Definitions==
==Object Definitions==
The game's object definitions live in <code>%game directory%\CoQ_Data\StreamingAssets\Base\ObjectBlueprints.xml</code>.
The game's object definitions live in the XML files in the <code>%game directory%\CoQ_Data\StreamingAssets\Base\ObjectBlueprints</code> directory.


These object definitions may be extended or replaced via an <code>ObjectBlueprints.xml</code> file placed in your mod's root directory, <code>%appdata%\Caves of Qud\Mods\[your mod name]\ObjectBlueprints.xml</code>.
These object definitions may be extended or replaced via an <code>ObjectBlueprints.xml</code> file placed in your mod's root directory, <code>%appdata%\Caves of Qud\Mods\[your mod name]\ObjectBlueprints.xml</code>.