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Electrical Generation also provides the "Power devices", ability, which can be toggled on or off. It allows the creature to provide [[Energy|charge]] to artifacts and devices with onboard power systems, such as items with the [[Jacked]] modification. Devices drawing power in this way will take from the creature's charge pool and will require the same amount of power as normal. | Electrical Generation also provides the "Power devices", ability, which can be toggled on or off. It allows the creature to provide [[Energy|charge]] to artifacts and devices with onboard power systems, such as items with the [[Jacked]] modification. Devices drawing power in this way will take from the creature's charge pool and will require the same amount of power as normal. | ||
== Formulas == | |||
The following formulas are used to determine maximum charge and charge rate based on mutation level.<ref name="ElecGen" /> | |||
{| class="wikitable" | |||
! Maximum Charge | |||
| {{simple formula | 2000 + (Level * 2000) }} | |||
|- | |||
! Recharge Per Turn | |||
| {{simple formula | Level * (100 + ((Willpower - 16) * 5))}} | |||
|} | |||
== Advancement Table == | == Advancement Table == | ||
The recharge | The recharge rates listed below are for a character with 16 [[Willpower]]. The actual rate will be modified up or down by 5% for each point of willpower above or below 16.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=ElectricalGeneration|name=ElecGen}} | ||
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==Advantages & Disadvantages== | ==Advantages & Disadvantages== |