Golem: Difference between revisions

307 bytes added ,  00:17, 20 August 2023
gigantic items
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The Golem's default body, without any modifications, is Level 50, has 500 HP, and has [[Dark Vision]] at level 1.  
The Golem's default body, without any modifications, is Level 50, has 500 HP, and has [[Dark Vision]] at level 1.  
The Golem is considered colossal and so can only be equipped with [[gigantic]] weapons and armor (except for the surroundings slot).


In cases where the inherited type does not provide a stat distribution, it will also start with 0 DV and an even, but randomized, stat distribution.
In cases where the inherited type does not provide a stat distribution, it will also start with 0 DV and an even, but randomized, stat distribution.
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* The Infrastructure's 1000 HP look tempting, but animated infrastructure generally starts at level 1, so you will have to level it all the way to 30 to be your golem's body.
* The Infrastructure's 1000 HP look tempting, but animated infrastructure generally starts at level 1, so you will have to level it all the way to 30 to be your golem's body.
* The Tree's 1500 HP also look tempting, but be careful: normal trees can't move (unless you give them a way to fly or something else) and you can't fly underground.
* The Tree's 1500 HP also look tempting, but be careful: normal trees can't move (unless you give them a way to fly or something else) and you can't fly underground.
* A reliable source of [[gigantic]] equipment for the Golem is {{favilink|Hamilcrab, cyclopean merchant}}; especially good items may even influence the choice of the body.


==Trivia==
==Trivia==
*It was briefly impossible to create a Tree Golem, as using a Tree follower to fufill the Body requirement resulted in a Golem Oddity. This was a bug and has since been patched.
*It was briefly impossible to create a Tree Golem, as using a Tree follower to fulfill the Body requirement resulted in a Golem Oddity. This was a bug and has since been patched.
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