Electrobow: Difference between revisions

41 bytes added ,  02:18, 9 November 2020
Updated by egocarib with game version 2.0.201.49 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.49 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|W|{{(}}electro{{)}}}}{{Qud shader|c|{{(}}bow{{)}}}}}}
| title = {{Qud text|{{Qud shader|W|{{(}}electro{{)}}}}{{Qud shader|c|{{(}}bow{{)}}}}}}
Line 10: Line 9:
| damage = 1d6
| damage = 1d6
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 120
| commerce = 120
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|Rifle}}
Line 16: Line 16:
| energycellrequired = yes
| energycellrequired = yes
| ismissile = yes
| ismissile = yes
| accuracy = 0
| chargeused = 50
| chargeused = 50
| chargefunction = Weapon Power
| chargefunction = Weapon Power
Line 30: Line 31:
| desc = A humming curve of metal, a dim beam of light connects the endpoints of the crescent. When fingers are drawn through the beam, a blazing arrow of energy springs from the weapon.
| desc = A humming curve of metal, a dim beam of light connects the endpoints of the crescent. When fingers are drawn through the beam, a blazing arrow of energy springs from the weapon.
| categories = Bows
| categories = Bows
| gameversion = 2.0.201.49
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{No Description}}
{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}
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