19,173
edits
imported>Trashmonks |
Trashmonks (talk | contribs) |
||
(20 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Character | {{Character | ||
| title = {{Qud text|{{Qud shader|B|{{(}}boosterbot{{)}}}}}} | | title = {{Qud text|{{Qud shader|B|{{(}}boosterbot{{)}}}}}} | ||
Line 7: | Line 6: | ||
| hp = 40 | | hp = 40 | ||
| av = 7 | | av = 7 | ||
| dv = | | dv = 8 | ||
| ma = 12 | |||
| marange = 8+1d7 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Boosterbot | | id = Boosterbot | ||
| tier = 5 | | tier = 5 | ||
| colorstr = &B | | colorstr = &B | ||
| tilecolors = CY | |||
| renderstr = 4 | | renderstr = 4 | ||
| role = Controller | | role = Controller | ||
| extra = {{Extra info|metal = yes}} | | extra = {{Extra info|weight = 201 | empsensitive = yes | metal = yes | hasmentalshield = yes | bodytype = HumanoidRobot}} | ||
| inheritingfrom = BaseRobot | | inheritingfrom = BaseRobot | ||
| quickness = 100 | | quickness = 100 | ||
| movespeed = 100 | | movespeed = 100 | ||
| strength = 20+1d4+5d3 | | strength = 20+1d4+5d3 | ||
| agility = 10+1d3+5d1 | | agility = 10+1d3+5d1 | ||
| toughness = 20+1d4+5d3 | | toughness = 20+1d4+5d3 | ||
| intelligence = 9+1d3+5d1 | | intelligence = 9+1d3+5d1 | ||
| willpower = 20+1d4+5d3 | | willpower = 20+1d4+5d3 | ||
| ego = 5+1d2+5d2-1 | | ego = 5+1d2+5d2-1 | ||
| agilitymult = 1.25 | |||
| acid = 0 | | acid = 0 | ||
| electric = -50 | | electric = -50 | ||
| cold = 25 | | cold = 25 | ||
| heat = 25 | | heat = 25 | ||
| xpvalue = 625 | |||
| xptier = 5 | |||
| faction = {{creature faction|{{FactionID to name|Robots}}|100}} | | faction = {{creature faction|{{FactionID to name|Robots}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Boosterbot_Gun|1|no|100}}{{inventory|Boosterbot_Claw|2|no|100}}{{inventory|Chem Cell|1|no|4}}{{inventory|Empty Booster|3d6|no|100}} | | inventory = {{inventory|Boosterbot_Gun|1|no|100|no}}{{inventory|Boosterbot_Claw|2|no|100|no}}{{inventory|Chem Cell|1|no|4|no}}{{inventory|Injectors|1d2+2|no|100|yes}}{{inventory|Empty Booster|3d6|no|100|no}} | ||
| mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}} | | mutations = {{creature mutation|{{MutationID to name|NightVision}}|12|13}} | ||
| desc = | | desc = A saddleface of scrutable metal material displays pictographs of healing and transformation. It swivels on a shackle that bifurcates to two chrome arms, each sporting a quickshot hand of booster-grooved digits. | ||
| categories = Robots | | categories = Robots | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | {{name|pluralcaps}} attack by shooting [[tonics]] and {{favilink|empty injector|plural}}. Their {{favilink|booster gun}} requires them to skip two turns after firing. The non-empty injectors they start with don't drop on death. However, if the robot is made non-hostile, they can be traded for. | ||
{{ | {{Robots Navbox}} | ||
[[Category:Robots]] | [[Category:Robots]] |