Hatter: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Added a gallery with the sign variant)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 3 users not shown)
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| title = {{Qud text|hatter}}
| title = {{Qud text|hatter}}
| image = hatter.png
| image = hatter.png
| lv = 1
| lv = 18-20
| hp = 16
| hp = 70
| av = 5
| av = 5
| dv = 6
| dv = 8
| ma = 4
| ma = 8
| marange = 3+1d2
| marange = 7+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Hatter
| id = Hatter
| tier = 0
| tier = 3
| colorstr = &y
| colorstr = &y
| tilecolors = yK
| renderstr = h
| renderstr = h
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 90
| corpsechance = 90
| role = Brute
| role = Brute
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseMerchant
| inheritingfrom = BaseMerchant
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+1d1
| strength = 14+1d3+4d1
| agility = 14+1d3+1d1
| agility = 14+1d3+4d1
| toughness = 14+1d3+1d1
| toughness = 14+1d3+4d1
| intelligence = 14+1d3+1d1
| intelligence = 14+1d3+4d1
| willpower = 14+1d3+1d1
| willpower = 14+1d3+4d1
| ego = 14+1d3+1d1
| ego = 14+1d3+4d1
| intelligencemult = 1.25
| intelligencemult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 25
| xptier = 0
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Leather Apron|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Basic Toolkit|0-1|no|100}}
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Leather Apron|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Basic Toolkit|0-1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|17}}
| desc = =pronouns.Subjective==verb:'ve:afterpronoun= woven a leather chin strap between =pronouns.possessive= fingers. Pelts of a dozen animals hang from =pronouns.possessive= shoulder.
| desc = =pronouns.Subjective==verb:'ve:afterpronoun= woven a leather chin strap between =pronouns.possessive= fingers. Pelts of a dozen animals hang from =pronouns.possessive= shoulder.
| categories = Merchants
| categories = Merchants
| gameversion = 2.0.201.55
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
[[File:Six Day Stilt hatter's tent.png|left|frame|A {{name}} in their tent in the {{favilink|stiltgrounds}}.]]
A {{name}} is a type of merchant which sells various pieces of head-slot armor.
 
The tents of {{name|plural}} which appear in the {{favilink|stiltgrounds}} can be identified by the {{favilink|sign}} variant which appears outside, seemingly displaying a hat of some variety. In larger {{name}} tents, there is a chance for {{favilink|wide-brimmed hat|plural}} to appear on the ground inside the tent.
==Wares==
{{As of patch inline|2.0.201.58}}
{| class="wikitable"
! Item
! Number
! Chance of stocking
|-
| Tier 1 Headwear
| 5-6
| 100%
|-
| Tier 2 Headwear
| 3-4
| 100%
|-
| Tier 3 Headwear
| 1
| 100%
|}
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small>
 
==Dialogue==
==Dialogue==
{{Qud dialogue|title=hatter|text=Need something to complete your ensemble, =player.formalAddressTerm=?
{{Qud dialogue|title=hatter|text=Need something to complete your ensemble, =player.formalAddressTerm=?
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