Gunsmith: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Undo revision 40544 by Pokedragonboy (talk))
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(9 intermediate revisions by 4 users not shown)
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| title = {{Qud text|gunsmith}}
| title = {{Qud text|gunsmith}}
| image = gunsmith.png
| image = gunsmith.png
| lv = 1
| lv = 18-20
| hp = 16
| hp = 70
| av = 4
| av = 4
| dv = 7
| dv = 9
| ma = 4
| ma = 8
| marange = 3+1d2
| marange = 7+1d2
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Gunsmith
| id = Gunsmith
| tier = 0
| tier = 3
| colorstr = &K
| colorstr = &K
| tilecolors = KW
| renderstr = h
| renderstr = h
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 90
| corpsechance = 90
| role = Skirmisher
| role = Skirmisher
| extra = {{Extra info|weight = 200}}
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseMerchant
| inheritingfrom = BaseMerchant
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 14+1d3+1d1
| strength = 14+1d3+4d1
| agility = 14+1d3+1d1
| agility = 14+1d3+4d1
| toughness = 14+1d3+1d1
| toughness = 14+1d3+4d1
| intelligence = 14+1d3+1d1
| intelligence = 14+1d3+4d1
| willpower = 14+1d3+1d1
| willpower = 14+1d3+4d1
| ego = 14+1d3+1d1
| ego = 14+1d3+4d1
| intelligencemult = 1.25
| intelligencemult = 1.25
| willpowermult = 1.25
| acid = 0
| acid = 0
| electric = 0
| electric = 0
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 25
| xptier = 0
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Leather Cloak|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Basic Toolkit|1|no|100}}
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Leather Cloak|1|no|100|no}}{{inventory|Steel Utility Knife|1|no|100|no}}{{inventory|Basic Toolkit|1|no|100|no}}{{inventory|Junk 1|1-3|no|100|yes}}
| skills = {{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_Akimbo}}
| skills = {{SkillID to name|Pistol}} </br>{{SkillID to name|Pistol_Akimbo}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|17}}
| desc = A crushed hat brim mantles =pronouns.possessive= eyes and a leather holster rides =pronouns.possessive= shoulder. =pronouns.Subjective= =verb:roll:afterpronoun= a lead slug over =pronouns.possessive= leathery knuckles.
| desc = A crushed hat brim mantles =pronouns.possessive= eyes and a leather holster rides =pronouns.possessive= shoulder. =pronouns.Subjective= =verb:roll:afterpronoun= a lead slug over =pronouns.possessive= leathery knuckles.
| categories = Merchants
| categories = Merchants
| gameversion = 2.0.201.55
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{stub}}
{{Missing info|Needs a wares table.}}
[[File:Six Day Stilt gunsmith's tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}.]]
[[File:Six Day Stilt gunsmith's tent.png|left|frame|A {{name}} in their tent in the {{favilink|Stiltgrounds}}.]]
A {{name}} is a type of merchant which sells various guns and ammunition.
A {{name}} is a type of merchant which sells various guns and ammunition.


They can occasionally be found in the {{favilink|Stiltgrounds}}. Their tents can be distinguished by the {{favilink|sign}} variant which appears outside of them, seemingly displaying a pistol.
They can occasionally be found in the {{favilink|Stiltgrounds}}. Their tents can be distinguished by the {{favilink|sign}} variant which appears outside of them, seemingly displaying a pistol.
==Wares==
{{As of patch inline|2.0.201.58}}
{| class="wikitable"
! Item
! Number
! Chance of stocking
|-
| {{favilink|lead slug}}
| 30-50
| 100%
|-
| Item from [[Data:Guns#Guns 1|Guns 1]]
| 3-4
| 100%
|-
| Item from [[Data:Guns#Guns 2|Guns 2]]
| 3-4
| 100%
|-
| Item from [[Data:Guns#Guns 3|Guns 3]]
| 1
| 100%
|-
| Item from [[Data:Ammo#Ammo 1|Ammo 1]]
| 3-4
| 100%
|}
<small> Wares information taken from <code>PopulationTables.xml</code> and <code>ObjectBlueprints.xml</code> </small>
==Dialogue==
==Dialogue==
{{Qud dialogue|title=gunsmith|text=You can't go wrong with my slugspitters, =player.formalAddressTerm=.
{{Qud dialogue|title=gunsmith|text=You can't go wrong with my slugspitters, =player.formalAddressTerm=.
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