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(Removed a bit that said troll foals were unique) |
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| dv = 8 | | dv = 8 | ||
| ma = 6 | | ma = 6 | ||
| weight = | | marange = 5+1d2 | ||
| weight = 201 | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Troll Foal | | id = Troll Foal | ||
| tier = 4 | | tier = 4 | ||
| colorstr = &W | | colorstr = &W | ||
| tilecolors = Ww | |||
| renderstr = t | | renderstr = t | ||
| corpse = | | corpse = Troll Corpse | ||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Brute | | role = Brute | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | isswarmer = yes | bodytype = Humanoid}} | ||
| inheritingfrom = Troll | | inheritingfrom = Troll | ||
| quickness = 100 | | quickness = 100 | ||
Line 39: | Line 41: | ||
| demeanor = neutral | | demeanor = neutral | ||
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Endurance_Swimming}} | | skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Endurance_Swimming}} | ||
| desc = Rough burred shoulders damp with birth slick anchor arms too long and awkward, and =pronouns.possessive= broad back tenses with newly-flexed dorsi. | |||
| desc = | |||
| categories = Humanoids | | categories = Humanoids | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{Name}} is a creature belonging to the [[trolls|trolls]] faction. They do not spawn naturally in the world, instead being produced by {{favilink|Jotun, Who Parts Limbs}}, {{favilink|Fjorn-Kosef, Who Knits the Icy Lattice}}, and {{favilink|Haggabah, Who Plies the Umbral Path}} on occasion when the player is located within the same zone as them. | A {{Name}} is a creature belonging to the [[trolls|trolls]] faction. They do not spawn naturally in the world, instead being produced by {{favilink|Jotun, Who Parts Limbs}}, {{favilink|Fjorn-Kosef, Who Knits the Icy Lattice}}, and {{favilink|Haggabah, Who Plies the Umbral Path}} on occasion when the player is located within the same zone as them. | ||
Jotun, Fjorn-Kosef, and Haggabah will begin budding when the player enters the same zone as them. Unlike normal [[budding]], which results in an exact clone of the creature undergoing the effect, this budding will result in the production of a troll foal after {{dice tooltip|1d5+11}} rounds. The foal will be allied to | Jotun, Fjorn-Kosef, and Haggabah will begin budding when the player enters the same zone as them. Unlike normal [[budding]], which results in an exact clone of the creature undergoing the effect, this budding will result in the production of a troll foal after {{dice tooltip|1d5+11}} rounds. The foal will be allied to its progenitor and will attack anything hostile to them, including the player. Budding will recommence immediately after a troll foal is produced, meaning a potentially infinite amount of foals can be produced so long as these individuals are left alive; however, budding will cease if there are 18 foals present within the current zone.{{Code Reference|namespace=XRL.World.Parts|class=TrollKing}} | ||
Troll foals will be produced with no equipment whatsoever. They lack natural weapons of any kind, using only their fists, which deal {{Heart}}{{dice tooltip|1d2-1}} base damage. They possess the [[Cudgel Proficiency]] skill, adding +2 to hit, and the [[Swimming]] skill, allowing them to move more quickly through the pools of {{favilink|convalessence}} found within the Healing Pool levels of {{favilink|Bethesda Susa}}, where they are typically encountered. Finally, they possess the Swarmer attribute,<ref><code>ObjectBlueprints.xml</code></ref> increasing the {{PV}}[[PV]] | Troll foals will be produced with no equipment whatsoever. They lack natural weapons of any kind, using only their fists, which deal {{Heart}}{{dice tooltip|1d2-1}} base damage. They possess the [[Cudgel Proficiency]] skill, adding +2 to hit, and the [[Swimming]] skill, allowing them to move more quickly through the pools of {{favilink|convalessence}} found within the Healing Pool levels of {{favilink|Bethesda Susa}}, where they are typically encountered. Finally, they possess the Swarmer attribute,<ref><code>ObjectBlueprints.xml</code></ref> increasing the {{PV}}[[PV]] of their attacks by an amount equal to the number of additional Swarmers adjacent to their target.{{Code Reference|namespace=XRL.World.Parts|class=Swarmer}} | ||
== References == | == References == |