Night-sight interpolators: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (specify radius)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| tilecolors = yK
| tilecolors = yK
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseEyewear
| inheritingfrom = BaseEyewear
| dynamictable = {{Dynamic object|Items|Night-Sight Interpolators}}
| dynamictable = {{Dynamic object|Items|Night-Sight Interpolators}}
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{{Qud shader|rules|{{(}}Grants night vision.
{{Qud shader|rules|{{(}}Grants night vision.
You can see through the first two occluding objects in your line of sight.{{)}}}}
You can see two spaces beyond the first occluding object in your line of sight.{{)}}}}
| categories = Eyewear
| categories = Eyewear
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
 
A high-tier alternative to {{favilink|Night-vision goggles}}, night-sight interpolators provide full-color vision at a moderate distance (an 18 tile radius) and allow the player to see a distance of two tiles beyond any occluding object. Their effective radius can be increased by 30% by [[overloading]] the interpolators.{{Code Reference|class=NightSightInterpolators|method=HandleEvent|case=BeforeRenderEvent}} Unlike the night-vision goggles, {{name}} do not cause the wearer to take additional damage from [[Damage#Special_Elements|light-based attacks]].{{Code Reference|class=NightSightInterpolators}}
A high-tier alternative to {{favilink|Night-vision goggles}}, night-sight interpolators provide full-color vision at a moderate distance (an 18 tile radius) and allow the player to see a distance of two tiles beyond any occluding object.


They are one of the few face-slot objects which provide armor; another example is {{favilink|Polyhedral rings}}.
They are one of the few face-slot objects which provide armor; another example is {{favilink|Polyhedral rings}}.
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{{opinion}}
{{opinion}}


* The additional viewing distance is helpful for ranged combat, spotting distant threats and detecting secluded chambers in the [[Underground]].
* The additional viewing distance is helpful for ranged combat, spotting distant threats and detecting secluded chambers while underground.
* Night vision does not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness.
* Night vision does not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness.
* As the highest-tier eyewear, interpolators will maximize the effect of [[Nav]] and other applicable mods.
* As the highest-tier eyewear, interpolators will maximize the effect of [[Nav]] and other applicable mods.
* The Night-sight interpolators allow you to see past [[Vantabloom]] darkness unhindered. This does not consume the wall-penetrating effect of the Interpolators, making them very useful deep underground.
{{references|2.0.203.31}}
{{Face Equipment Navbox}}
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