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| tilecolors = yK | | tilecolors = yK | ||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = BaseEyewear | | inheritingfrom = BaseEyewear | ||
| dynamictable = {{Dynamic object|Items|Night-Sight Interpolators}} | | dynamictable = {{Dynamic object|Items|Night-Sight Interpolators}} | ||
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{{Qud shader|rules|{{(}}Grants night vision. | {{Qud shader|rules|{{(}}Grants night vision. | ||
You can see | You can see two spaces beyond the first occluding object in your line of sight.{{)}}}} | ||
| categories = Eyewear | | categories = Eyewear | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A high-tier alternative to {{favilink|Night-vision goggles}}, night-sight interpolators provide full-color vision at a moderate distance (an 18 tile radius) and allow the player to see a distance of two tiles beyond any occluding object. Their effective radius can be increased by 30% by [[overloading]] the interpolators.{{Code Reference|class=NightSightInterpolators|method=HandleEvent|case=BeforeRenderEvent}} Unlike the night-vision goggles, {{name}} do not cause the wearer to take additional damage from [[Damage#Special_Elements|light-based attacks]].{{Code Reference|class=NightSightInterpolators}} | |||
A high-tier alternative to {{favilink|Night-vision goggles}}, night-sight interpolators provide full-color vision at a moderate distance (an 18 tile radius) and allow the player to see a distance of two tiles beyond any occluding object. | |||
They are one of the few face-slot objects which provide armor; another example is {{favilink|Polyhedral rings}}. | They are one of the few face-slot objects which provide armor; another example is {{favilink|Polyhedral rings}}. | ||
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{{opinion}} | {{opinion}} | ||
* The additional viewing distance is helpful for ranged combat, spotting distant threats and detecting secluded chambers | * The additional viewing distance is helpful for ranged combat, spotting distant threats and detecting secluded chambers while underground. | ||
* Night vision does not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness. | * Night vision does not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness. | ||
* As the highest-tier eyewear, interpolators will maximize the effect of [[Nav]] and other applicable mods. | * As the highest-tier eyewear, interpolators will maximize the effect of [[Nav]] and other applicable mods. | ||
* The Night-sight interpolators allow you to see past [[Vantabloom]] darkness unhindered. This does not consume the wall-penetrating effect of the Interpolators, making them very useful deep underground. | |||
{{references|2.0.203.31}} | |||
{{Face Equipment Navbox}} |