Alchemist: Difference between revisions
Trashmonks (talk | contribs) |
→Combat: Minor rewrite and elaboration; removed implication that the alchemist has the inherent ability to explode. |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 9: | Line 9: | ||
| ma = 7 | | ma = 7 | ||
| marange = 6+1d2 | | marange = 6+1d2 | ||
| weight = | | weight = 201 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
| id = Alchemist | | id = Alchemist | ||
Line 19: | Line 19: | ||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = NPC | | role = NPC | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 201 | uniquechara = yes | bodytype = Humanoid}} | ||
| inheritingfrom = NPC | | inheritingfrom = NPC | ||
| quickness = 100 | | quickness = 100 | ||
Line 37: | Line 37: | ||
| faction = {{creature faction|{{FactionID to name|Prey}}|100}} | | faction = {{creature faction|{{FactionID to name|Prey}}|100}} | ||
| demeanor = neutral | | demeanor = neutral | ||
| inventory = {{inventory|Sooty Smock|1|no|100}}{{inventory|FluxPhial_NoSell|1|no|100}}{{inventory|Phial|1d4+3|no|100}}{{inventory|Corpus|1|no|100}} | | inventory = {{inventory|Sooty Smock|1|no|100|no}}{{inventory|FluxPhial_NoSell|1|no|100|no}}{{inventory|Phial|1d4+3|no|100|no}}{{inventory|Corpus|1|no|100|no}} | ||
| desc = "Let the manes put off their terror, let them put off their aqueous bodies with fire. | | desc = "Let the manes put off their terror, let them put off their aqueous bodies with fire. | ||
Let them draw together the bones of the metal. | Let them draw together the bones of the metal. | ||
Selvaggia, Guiscarda, Mandetta, | Selvaggia, Guiscarda, Mandetta, | ||
Rain flakes of gold on the water | Rain flakes of gold on the water | ||
Azure and | Azure and flaking silver of water, | ||
Pallor of silver, pale lustre of Latona, | Pallor of silver, pale lustre of Latona, | ||
By these, from the malevolence of the dew | By these, from the malevolence of the dew | ||
Line 50: | Line 50: | ||
-Ezra Pound | -Ezra Pound | ||
| categories = Unique Characters | | categories = Unique Characters | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Line 140: | Line 140: | ||
|- | |- | ||
| {{favilink|phial}} of {{favilink|sunslag}} | | {{favilink|phial}} of {{favilink|sunslag}} | ||
| 1 | |||
|- | |||
| {{favilink|phial}} of {{favilink|warm static}} | |||
| 1 | | 1 | ||
|- | |- | ||
Line 150: | Line 153: | ||
== Combat == | == Combat == | ||
When aggravated, the alchemist will trigger an [[explosions|explosion]] using a phial of {{f|neutron flux}} they will never sell. This explosion has a force of 15,000 and will deal {{heart}}{{dice tooltip|10d10+250}} damage to anything caught within the blast radius, including the alchemist themself.{{Code Reference|class=Alchemist}} However, the alchemist will immediately cease hostilities and begin fleeing from threats if their [[hitpoints]] fall below 99%{{File Ref|file=ObjectBlueprints|name=Object}} of their maximum.{{Code Reference|class=AISelfPreservation}} | |||
However, the alchemist | |||
As a member of the [[grazing hedonists]] faction, the alchemist is not normally hostile to other creatures and will be targeted by a majority of the creatures which appear in Bethesda Susa. They will also become hostile towards a creature who they witness attacking a {{f|blue jell}}. To prevent a retaliatory explosion, the player may either defend the alchemist and any nearby blue jells before they can be attacked or kill the alchemist before their hitpoints are high enough that they stop fleeing and use their vial of flux. | |||
== Properties == | == Properties == |