Reprogrammable recoiler: Difference between revisions
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{{Item | {{Item | ||
| title = {{Qud text|reprogrammable recoiler}} | | title = {{Qud text|reprogrammable recoiler}} | ||
| image = reprogrammable recoiler.png | | image = reprogrammable recoiler.png | ||
| overrideimages = {{altimage start}}{{altimage | reprogrammable recoiler identified.png | type = identified}}{{altimage | reprogrammable recoiler unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 210 | | commerce = 210 | ||
| chargeused = 2500 | | chargeused = 2500 | ||
Line 16: | Line 17: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = yW | |||
| renderstr = ♦ | | renderstr = ♦ | ||
| role = Rare | | role = Rare | ||
| extra = {{Extra info|empsensitive = yes}} | | extra = {{Extra info|empsensitive = yes | metal = yes}} | ||
| inheritingfrom = BaseRecoiler | | inheritingfrom = BaseRecoiler | ||
| dynamictable = {{Dynamic object|Items|Reprogrammable Recoiler}} | |||
| unidentifiedimage = reprogrammable recoiler unidentified.png | |||
| unidentifiedname = {{Qud shader|c|{{(}}small stone{{)}}}} | |||
| unidentifiedaltname = small circular stone | |||
| supportedmods = CommonMods,ElectronicsMods | |||
| desc = A small crystalline disk with a recessed button on top. | | desc = A small crystalline disk with a recessed button on top. | ||
| categories = Recoilers | | categories = Recoilers | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
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The {{name}} teleports the player to a particular programmed location when used. The {{name}} can be set to whatever location the player chooses. This can be done by selecting the '''imprint''' action. Imprinting a {{name}} requires 30,000 charge. This makes cells with smaller max charge to be unable to be used for imprinting. {{favilink|thermoelectric cell|plural}}, {{favilink|biodynamic cell|plural}}, {{favilink|nuclear cell|plural}}, and {{favilink|antimatter cell|plural}} are the only cells that can hold this amount of charge. The {{name}} can be reprogrammed to a new location at will for this same energy cost. | |||
Once programmed, the {{name}} consumes only 2,500 energy when activated (similar to all other recoilers). To transport the player, the {{name}} must be activated and a properly charged [[Energy Cells|energy cell]] must be installed. It cannot be used when in combat or while hostile enemies are nearby. | |||
{{name|plural}} can be found as random loot in the world. | |||
''For more information about recoilers, refer to the [[recoiler]] page.'' | |||
== Tips == | |||
{{Opinion}} | |||
* Recoilers are a handy means of travelling to different locations in the [[world map|world]] without the risk of getting [[lost]]. | |||
* Unlike other recoilers, this one is best used in conjunction with another one to quickly teleport between your base and the dungeon you're currently clearing. |
Latest revision as of 02:57, 19 January 2024
1 lb. Weight | |
Charge per Use
|
2500 |
---|---|
Charge Used For
|
Teleportation |
Imprint Cost?
|
30000 |
Complexity
|
6 |
Tier
|
6 |
<12346> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
♦ |
ID?
|
Reprogrammable Recoiler |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
A small crystalline disk with a recessed button on top.
The reprogrammable recoiler teleports the player to a particular programmed location when used. The reprogrammable recoiler can be set to whatever location the player chooses. This can be done by selecting the imprint action. Imprinting a reprogrammable recoiler requires 30,000 charge. This makes cells with smaller max charge to be unable to be used for imprinting. thermoelectric cells, biodynamic cells, nuclear cells, and antimatter cells are the only cells that can hold this amount of charge. The reprogrammable recoiler can be reprogrammed to a new location at will for this same energy cost.
Once programmed, the reprogrammable recoiler consumes only 2,500 energy when activated (similar to all other recoilers). To transport the player, the reprogrammable recoiler must be activated and a properly charged energy cell must be installed. It cannot be used when in combat or while hostile enemies are nearby.
reprogrammable recoilers can be found as random loot in the world.
For more information about recoilers, refer to the recoiler page.