Tetraxenonoglass wall: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|tetraxenonoglass wall}} | | title = {{Qud text|tetraxenonoglass wall}} | ||
| image = tetraxenonoglass wall.png | | image = tetraxenonoglass wall.png | ||
| hp = 40 | |||
| av = 2 | |||
| dv = -10 | |||
| weight = 1000 | | weight = 1000 | ||
| featureweightinfo = no | |||
| id = CyberWall | |||
| tier = 5 | | tier = 5 | ||
| colorstr = &C^k | | colorstr = &C^k | ||
| tilecolors = CY | |||
| renderstr = ╫ | | renderstr = ╫ | ||
| | | extra = {{Extra info|weight = 1000 | refractive = yes | solid = yes | flyover = no | animatable = yes}} | ||
| solid = yes | |||
| flyover = no | |||
| inheritingfrom = Wall | | inheritingfrom = Wall | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|CyberWall}} | | dynamictable = {{Dynamic object|AnimatableFurniture|CyberWall}} | ||
Line 14: | Line 19: | ||
| cold = 100 | | cold = 100 | ||
| desc = Fluted columns of prism glass scatter the sight of becoming into a thousand fractured vistas. | | desc = Fluted columns of prism glass scatter the sight of becoming into a thousand fractured vistas. | ||
| categories = Glass Walls | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
{{No Description}} | |||
[[Category:Walls]] | [[Category:Walls]] |
Latest revision as of 04:17, 19 January 2024
tetraxenonoglass wall
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Acid Res: 0 Elec Res: 50 Cold Res: 100 Heat Res: 0 | |
Character
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╫ |
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ID?
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CyberWall |
Tier
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5 |
Spawns in
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Infobox data from game version 2.0.206.57
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tetraxenonoglass wall
Fluted columns of prism glass scatter the sight of becoming into a thousand fractured vistas.
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