Quantum Jitters: Difference between revisions
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{{Aliases|names=quantum jitters}} | |||
{{Mutation | {{Mutation | ||
| title = {{qud text|Quantum Jitters (&rD&y)|notxml}} | | title = {{qud text|Quantum Jitters (&rD&y)|notxml}} | ||
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| cost = -3 | | cost = -3 | ||
| id = QuantumJitters | | id = QuantumJitters | ||
| | | startingmutation = yes | ||
| gameversion = 2.0.206.63 | |||
| desc = Your willful acts sometimes dent spacetime. | | desc = Your willful acts sometimes dent spacetime. | ||
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The chance for Quantum Jitters to trigger depends on how long it has been since the player last used an activated ability. For every round the player goes without using such an ability, they accumulate an additional 0.1% chance to trigger Quantum Jitters the next time they use one, up to a maximum of 25% at 250 rounds. Using an activated ability, whether or not it triggers Quantum Jitters, resets this chance to 0%.<ref name="QuantumJitters"/> | The chance for Quantum Jitters to trigger depends on how long it has been since the player last used an activated ability. For every round the player goes without using such an ability, they accumulate an additional 0.1% chance to trigger Quantum Jitters the next time they use one, up to a maximum of 25% at 250 rounds. Using an activated ability, whether or not it triggers Quantum Jitters, resets this chance to 0%.<ref name="QuantumJitters"/> | ||
When | When Quantum Jitters triggers, the message log will display the following: | ||
{{Qud quote|Your focus slips, causing you to dent spacetime in the local region.}} | {{Qud quote|Your focus slips, causing you to dent spacetime in the local region.}} | ||
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* Can cause the player to become lost underground if they don't have a {{favilink|recoiler}} | * Can cause the player to become lost underground if they don't have a {{favilink|recoiler}} | ||
* Vortexes can teleport friendly creatures away, potentially causing them to be lost forever | * Vortexes can teleport friendly creatures away, potentially causing them to be lost forever | ||
* If two vortexes generate and collide by randomly occupying the same cell, they will create a fairly powerful explosion which can easily kill most early level characters—especially at the proximity that the vortexes tend to appear. | |||
== References == | == References == | ||
<references/> | <references/> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |